starkerealm wrote: »Wasn't the "not stacking" thing related to a duplication exploit in beta? I mean, there was the one post launch that was a mess too, but there was some situation where people could overfill stacks into the bank in beta and end up with something like 125 mats in the guild bank out of a stack of 100?
timidobserver wrote: »Go download the addon Roomba by Wobin and CrazyDutchGuy to stack your guild back automatically. Problem solved, or at least alleviated some. Sure the problem still needs to be fixed, but it is a pretty insignificant problem if you just run the stacker every once in a while. It usually takes like 5-30 seconds.
@EQBallzz
MornaBaine wrote: »The only thing that allows me to keep my sanity as a guild leader is the guild bank stacking app. But I agree with others, there's ZERO reason I should have to use this. And yes, the banker closing out my session and walking away makes me homicidal with rage. Here's another thing... GIVE US MORE OPTIONS FOR PERMISSIONS TO THE BANK! What I WANT is for the full members of my guild to be able to put in and take out items but I only want those specific individuals I choose to be able to take gold OUT of the bank. At the least, I'd like to make it Officers only who have permission to withdraw gold.
stefan.gustavsonb16_ESO wrote: »I like the conspiracy post about the UI programmer for the inventory and bank screens being the incompetent son of the CEO. That certainly would explain a lot.
Part of my job is to teach user interface design. Many of the design decisions and the buggy implementations in the 2D UI in this game are mistakes for which I would fail my students. Not just give them a lower grade. Fail.
MornaBaine wrote: »Slightly off topic but it relates to what you say here... for the life of me I can't figure out WHY they did the "potions ring" the way they did so you can only have ONE potion actually slotted and ready for use. Are they somehow UNAWARE that, unlike Skyrim, time does not STOP in an MMO so I can bring up my nifty little ring in the middle of a fight and select what potion I want to use? I realize the youngsters have somehow adapted to this but for ME it makes Alchemy totally worthless because the ONLY thing I typically slot and use are health pots. I can't get to any others fast enough for them to be of use.
MornaBaine wrote: »stefan.gustavsonb16_ESO wrote: »I like the conspiracy post about the UI programmer for the inventory and bank screens being the incompetent son of the CEO. That certainly would explain a lot.
Part of my job is to teach user interface design. Many of the design decisions and the buggy implementations in the 2D UI in this game are mistakes for which I would fail my students. Not just give them a lower grade. Fail.
Slightly off topic but it relates to what you say here... for the life of me I can't figure out WHY they did the "potions ring" the way they did so you can only have ONE potion actually slotted and ready for use. Are they somehow UNAWARE that, unlike Skyrim, time does not STOP in an MMO so I can bring up my nifty little ring in the middle of a fight and select what potion I want to use? I realize the youngsters have somehow adapted to this but for ME it makes Alchemy totally worthless because the ONLY thing I typically slot and use are health pots. I can't get to any others fast enough for them to be of use.
starkerealm wrote: »Wasn't the "not stacking" thing related to a duplication exploit in beta? I mean, there was the one post launch that was a mess too, but there was some situation where people could overfill stacks into the bank in beta and end up with something like 125 mats in the guild bank out of a stack of 100?
Yeah, they turned off the stacking because people were duping items. That was at launch tho so what is the follow up on that? Is turning off stacking the final solution to the problem? If so, that's a pretty awful solution. Even if that is the case..the least they could do is tell us the guild bank will forever be held together with duck tape and chewing gum.
I suspect its really a database failing; and they are really scared to touch it because unexpected and sometimes bad stuff happens when they do.stefan.gustavsonb16_ESO wrote: »I like the conspiracy post about the UI programmer for the inventory and bank screens being the incompetent son of the CEO. That certainly would explain a lot.
Part of my job is to teach user interface design. Many of the design decisions and the buggy implementations in the 2D UI in this game are mistakes for which I would fail my students. Not just give them a lower grade. Fail.
I suspect its really a database failing; and they are really scared to touch it because unexpected and sometimes bad stuff happens when they do.stefan.gustavsonb16_ESO wrote: »I like the conspiracy post about the UI programmer for the inventory and bank screens being the incompetent son of the CEO. That certainly would explain a lot.
Part of my job is to teach user interface design. Many of the design decisions and the buggy implementations in the 2D UI in this game are mistakes for which I would fail my students. Not just give them a lower grade. Fail.
CorrectI suspect its really a database failing; and they are really scared to touch it because unexpected and sometimes bad stuff happens when they do.stefan.gustavsonb16_ESO wrote: »I like the conspiracy post about the UI programmer for the inventory and bank screens being the incompetent son of the CEO. That certainly would explain a lot.
Part of my job is to teach user interface design. Many of the design decisions and the buggy implementations in the 2D UI in this game are mistakes for which I would fail my students. Not just give them a lower grade. Fail.
I am sorry, but this DB access problems are simply not acceptable. If it is broken it has to be fixed.
I suspect its really a database failing; and they are really scared to touch it because unexpected and sometimes bad stuff happens when they do.stefan.gustavsonb16_ESO wrote: »I like the conspiracy post about the UI programmer for the inventory and bank screens being the incompetent son of the CEO. That certainly would explain a lot.
Part of my job is to teach user interface design. Many of the design decisions and the buggy implementations in the 2D UI in this game are mistakes for which I would fail my students. Not just give them a lower grade. Fail.