Teleportation

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Kaynehusky
Kaynehusky
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Now, I'm sure we've all noticed by now that every NPC mage and their mother has access to magic that allows them to open portals to various desired destinations. My question: How come we can't do that? I think that would be kinda awesome. Granted it would be to major cities mostly, except for perhaps the Hollow City (In Cold Harbour), but there are a lot of possibilities. Make a skill line out of it, at a low-range teleportation spell that can be used in combat, interesting passives, all that and such. Just a thought, but let's hear those opinions!
  • Armitas
    Armitas
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    There is bolt escape for the sorc. (It's possible that spell crafting may include a feature like that)

    We can also teleport to Cyrodiil which takes us to a way shrine. So wherever we are we can teleport to a way shrine by opening a portal to Cyrodiil first.

    Edited by Armitas on August 8, 2014 4:05PM
    Retired.
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  • emeraldbay
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    I would like a teleportation skill, but I can see it being abused in combat. I'd rather it be a non-combat skill.
  • Kaynehusky
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    emeraldbay wrote: »
    I would like a teleportation skill, but I can see it being abused in combat. I'd rather it be a non-combat skill.

    Well, the combat teleport would only be short range, as in, click on a spot on the nearby ground to teleport to. The ability to teleport to another city would be strictly out of combat

  • theyancey
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    Out of combat you can simply open up your map and teleport to whatever shrine you want. I don't see how long range in combat teleporting would work.
  • zgrssd
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    It has been often stated that making a portal is very straining. Usually you have to guard the NPC making the portal or they only do it out of combat. And even then half of the time something goes wrong.

    We can already teleport to some degree - using wayshrines and transitus network.

    Having a actually ingame teleport would be troublesome for balance, especialyl PvP balance.
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  • Nestor
    Nestor
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    Kaynehusky wrote: »
    Now, I'm sure we've all noticed by now that every NPC mage and their mother has access to magic that allows them to open portals to various desired destinations. My question: How come we can't do that? I think that would be kinda awesome.

    We can. I just discovered how to this week. Because I saw another player do it in front of me. Open your map, choose Locations on the right side, find the zone you want, then find the wayshrine you want to go to, and you can travel from within a dungeon to anywhere on the map you have discovered. Neat.

    Just can't be in combat while doing this.

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  • nvsg
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    there is one I use it on my nb its called shadow image
  • RSram
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    I like to see a deportation spell like in Portal, where you have could project a source and destination portal. It would have a cool down, and be time, and distance limited. Of course, unlike portal, you couldn't have unlimited instances of portals within portals. Of maybe the portal only allows an object to pass through it once and then it closes automatically, similar to the way Daetric Mines work.

    So you would have an archer in front of you, so you project a portal behind the archer and then one in from of him and let him shoot himself.
  • Thechemicals
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    Kaynehusky wrote: »
    Now, I'm sure we've all noticed by now that every NPC mage and their mother has access to magic that allows them to open portals to various desired destinations. My question: How come we can't do that? I think that would be kinda awesome. Granted it would be to major cities mostly, except for perhaps the Hollow City (In Cold Harbour), but there are a lot of possibilities. Make a skill line out of it, at a low-range teleportation spell that can be used in combat, interesting passives, all that and such. Just a thought, but let's hear those opinions!

    Remember what happened in Doom....

    Yeah i dont know, i think maybe cuz the wayshrines...mages kinda flunked out of portals 101.
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  • sotonin
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    Yes. we can use the wayshrines and pay gold. We all know that. But i see where he's going with this. More akin to oldschool everquest. Wizards could summon portals to all the major cities (NOT IN COMBAT). So it would make for some interesting group scenarios. Run a dungeon. at the end the wizard or whomever in eso has the spell opens a portal to a major city and says, portal if anybody wants it. People can click it and jump in, without paying gold.

    Yeah its cool. but wayshrines do kind of make it obsolete. Perhaps give one of the classes a passive skill they can learn that lets them get a free teleport (via wayshrines on map) once every 10, 15, or 30 mins. dont care just some cooldown so they cant do it constantly.
  • ThoradinBloodfire
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    They should open up the warrior sprint abilites to anywhere. not just to an enemy. Shield charge to that point over there. Stampede to the tree.
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  • Cathexis
    Cathexis
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    In the link in my sig I talk about the issues with bolt escape(+morphs), and suggest a long range portal type morph, although I didn't suggest that it could be used by multiple people (it would probably imbalance morphs).

    Portal (the game) type portals (in eso) would also be pretty cool.

    Also, as a side note, the non-sorc generic skill equivalents would probably be mist form or charge abilities.
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  • mar1ano1987nrb18_ESO
    What I dont understand is why npcs are still using boats/ships to travell around when there is a mage /(and his mather) who can open portals to everywhere.

    there was a quest in greenshade (aldmeri dominion) where you are in the middle of a naval combat, it was awesome ! I would love to see more of that in the future ...but when you are about to finish the quest, the frienldy npc shows up and says: let me open a portal to the other ship in order to kill the enemy captain , OMG why didnt you do that in the first placee ???

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  • SirAndy
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    Kaynehusky wrote: »
    How come we can't do that?
    But you can! It just costs you gold ...
    ;-)
  • DarkMatter88
    DarkMatter88
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    Wayshrines. Period.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Kaynehusky wrote: »
    Now, I'm sure we've all noticed by now that every NPC mage and their mother has access to magic that allows them to open portals to various desired destinations. My question: How come we can't do that? I think that would be kinda awesome. Granted it would be to major cities mostly, except for perhaps the Hollow City (In Cold Harbour), but there are a lot of possibilities. Make a skill line out of it, at a low-range teleportation spell that can be used in combat, interesting passives, all that and such. Just a thought, but let's hear those opinions!

    Do you mean like Bolt Escape or Teleport Strike?
    :trollin:
  • Nestor
    Nestor
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    What I dont understand is why npcs are still using boats/ships to travell around when there is a mage /(and his mather) who can open portals to everywhere.

    Same reason Silt Riders and Boats were in Morrowind, the Mages Guild offer transport services only to members. Since this was set a 1000 years before Morrowind, then perhaps the Mages had not set up their Guild Transport System yet.



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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I think it is only fair, ive never seen a npc use a wayshrine.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    sotonin wrote: »
    Yes. we can use the wayshrines and pay gold. We all know that. But i see where he's going with this. More akin to oldschool everquest. Wizards could summon portals to all the major cities (NOT IN COMBAT). So it would make for some interesting group scenarios. Run a dungeon. at the end the wizard or whomever in eso has the spell opens a portal to a major city and says, portal if anybody wants it. People can click it and jump in, without paying gold.

    Yeah its cool. but wayshrines do kind of make it obsolete. Perhaps give one of the classes a passive skill they can learn that lets them get a free teleport (via wayshrines on map) once every 10, 15, or 30 mins. dont care just some cooldown so they cant do it constantly.

    You know, in EQ most of those wizards and druids used to require rather hefty "donations" or you ended up on their no port list.

    The wayshrines are the cheap option here.
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  • sotonin
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    You know, in EQ most of those wizards and druids used to require rather hefty "donations" or you ended up on their no port list.

    The wayshrines are the cheap option here.

    True but considering ANYBODY in eso can do it themselves for a specific price, they would not be able to gouge for it. It would simply be a "oh i have this spell i'll use it" scenario. There wouldn't really be an exploitable market like in EQ.
  • Cathexis
    Cathexis
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    They explain in Coldharbour quests that mass teleporting is more difficult than individual location to location teleporting, and you will also notice that the portals in cyrodiil require multiple casters.

    With regard to the physics of portals and these ideas, its one thing to move people, and another thing to move large quantities of goods (hence the cargo ships etc).

    Ships are also necessary for naval territorial control, and attacking cities by sea has come up in lore.
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  • Enodoc
    Enodoc
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    I think it is only fair, ive never seen a npc use a wayshrine.
    That's because NPCs still have their souls. Only someone who has become unmoored from the Mundus can use a Wayshrine. url="http://www.uesp.net/wiki/Online:Wayshrines_of_Tamriel"]book[/url

    There was a spell pair in Morrowind called Mark and Recall. I'd like to see them make a reappearance.
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  • Kaynehusky
    Kaynehusky
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    sotonin wrote: »
    Yes. we can use the wayshrines and pay gold. We all know that. But i see where he's going with this. More akin to oldschool everquest. Wizards could summon portals to all the major cities (NOT IN COMBAT). So it would make for some interesting group scenarios. Run a dungeon. at the end the wizard or whomever in eso has the spell opens a portal to a major city and says, portal if anybody wants it. People can click it and jump in, without paying gold.

    Yeah its cool. but wayshrines do kind of make it obsolete. Perhaps give one of the classes a passive skill they can learn that lets them get a free teleport (via wayshrines on map) once every 10, 15, or 30 mins. dont care just some cooldown so they cant do it constantly.

    I'm glad SOMEBODY got the gist of what I was trying to say xD Yeah, I get there are wayshrines, and that's all fine and good, but it would be nice to have, say, someone in a group who can drop a portal to save his friends a bit of money. Could be a lot of fun for the roleplay crowd too. It's an idea just adds a little bit more flavor.

    Also, for the record, having a spell that would allow you to move about a battlefield via quick short-range teleports could be an interesting and viable strategy. The existing skills that "teleport" the player require a target, or move in only one direction. Imagine someone slowing your movement and popping a large radial ultimate like nova on you. With a quick click you could escape behind the caster out of harms way, and get the jump on them. Or, you could use it to cross short gaps, or find other creative ways to use it. I could imagine such a thing being a great deal of fun. If you ever played City of Heroes or City of Villains, you'd know what I'm talking about.

    And, before you hem and haw about how people would abuse it in pvp situations, it could always be a skill that uses a hefty bit of mana, or simply increase in cost each time you used it in succession.
  • UrQuan
    UrQuan
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    Kaynehusky wrote: »

    I'm glad SOMEBODY got the gist of what I was trying to say xD Yeah, I get there are wayshrines, and that's all fine and good, but it would be nice to have, say, someone in a group who can drop a portal to save his friends a bit of money. Could be a lot of fun for the roleplay crowd too. It's an idea just adds a little bit more flavor.

    Also, for the record, having a spell that would allow you to move about a battlefield via quick short-range teleports could be an interesting and viable strategy. The existing skills that "teleport" the player require a target, or move in only one direction. Imagine someone slowing your movement and popping a large radial ultimate like nova on you. With a quick click you could escape behind the caster out of harms way, and get the jump on them. Or, you could use it to cross short gaps, or find other creative ways to use it. I could imagine such a thing being a great deal of fun. If you ever played City of Heroes or City of Villains, you'd know what I'm talking about.

    And, before you hem and haw about how people would abuse it in pvp situations, it could always be a skill that uses a hefty bit of mana, or simply increase in cost each time you used it in succession.
    Something like the D&D spell Blink would be interesting. Basically, for a period of time you keep teleporting short distances every couple of seconds, but it's totally random where you end up after each teleport. I could see that being both lots of fun, and super frustrating - both for those fighting the caster and for the caster! "Oh no! I'm in lava! Phew, I'm safe. Oh no! I'm in a Storm Atronach's lightning! Phew, I'm safe. Oh no! I'm being run over by a Clannfear! Phew, I'm safe. Oh no! I'm falling off a cliff!" and so on...

    The more I think about it, the more I would love that in ESO. It would probably be one of the worst ideas ever though.
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  • Pristia
    Pristia
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    UO had a pretty good system:

    Rune Stones: When used as the target of the Mark spell, the caster's current location is stored within. Anyone with access to the rune may then travel there instantly using the Recall, or Gate Travel spells.

    Mark : Binds a Rune to a specific location. The Recall, and Gate Travel spells can be used on the rune to teleport you to the location of binding.

    Recall: Caster is transported to the location Marked on the Rune.

    Gate Travel : Only works on a Marked rune. Creates a Moongate to the location where the Rune was marked. The gate can be used by anyone while the spell is in effect.
    Edited by Pristia on August 8, 2014 11:31PM
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  • Hescrow
    Hescrow
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    Up!

    I think we need a teleport skill in either psijic order or mage guilde skill lines, which respects the game lore.

    Let's rework an unused skill or existing mobility skill from them ;)
  • Kwoung
    Kwoung
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    Kaynehusky wrote: »
    Now, I'm sure we've all noticed by now that every NPC mage and their mother has access to magic that allows them to open portals to various desired destinations. My question: How come we can't do that? I think that would be kinda awesome. Granted it would be to major cities mostly, except for perhaps the Hollow City (In Cold Harbour), but there are a lot of possibilities. Make a skill line out of it, at a low-range teleportation spell that can be used in combat, interesting passives, all that and such. Just a thought, but let's hear those opinions!

    Because then it would be Everquest, not ESO! ;)
  • NordSwordnBoard
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    Up? More like down, back to the grave from being deceased almost 8 years ago!
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  • ZOS_Ragnar
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    Hey Folks,

    We have closed this thread as it was originally created in 2014 and has only recently resurfaced. Old threads like this can contain outdated information and can lead to confusion and disruption.

    If you feel that this subject needs further discussion please feel free to create a new thread on the topic.

    Thank you for your understanding.
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