Ragnar_Lodbrok wrote: »I think its jacked up that all the best dyes will be locked behind power gaming raid achievements 95% of us will never get
This is something that has bugged me about dyes in MMOs.
Take GW1 as a perfect example. Dye is dropped by mobs but their drop rate was not equal for all the colors. Black had the lowest drop rate. Combine this with a dye vendor, black dye was given the largest vendor price.
This makes black dye a prestige color. It became a show of achievement and wealth rather than just a color people like on their character. It artificially generates an increase in demand for that color because it then fulfills the obsessive need for gamers to show themselves off as "better" than their fellow gamers.
But even after the game was out for years and subs have plateaued, not everyone is dyed all in black. Why is that? Because not everyone likes the look of black dye. Also, people want their character to look unique.
Locking certain colors behind artificially higher prices, lower drop rates, or more difficult achievements is absolutely unnecessary.
NerfEverything wrote: »
So by your logic, every character should be given full epic gear on creation.
This makes no sense. Gating is a staple of MMORPGs.
Not even close of a comparison.
What does black dye add to the gears functionality that blue dye does not?
Based on the number of colors/shades/tones they showed I can't imagine everyone not being satisfied with this dye system. Even if you don't have the exact color or shade you like probably will have one that's close enough.
NerfEverything wrote: »
I think this is awesome and I wouldn't want it any other way. Not sure why people want stuff handed to them these days. If you want the most badass looking dye, you are going to have to defeat the most badass boss.
NerfEverything wrote: »
The difference in stats between purple/gold gear is negligible. And gear doesn't matter at all 1-50. It is a prestige thing, just like gated dye. Sorry if the comparison wasn't obvious.
The point is, if everyone has access to something, then there is no sense of pride or accomplishment for having it. What is the point of even playing the game if you aren't rewarded for your accomplishments.
This is a stupid conversation. I am tired of explaining the basics of MMORPGs to people who clearly just want to play SimDressup.
A difference in stats is a difference in stats plain and simple. Nice try in playing it down though. Gear doesn't matter at all 1-50? Really? I'd love to see a video of you leveling a character from 1 to 50 wearing no armor and using no weapons.
Now if you were trying to say that putting in the effort and gold to upgrade your gear to epic or legendary level while still leveling through 1-50 is pointless due to how often you will out level it, then just say so.
It would be a pointless statement anyway. Gear progression is gear progression. While still leveling, gear progression comes with replacing the gear you are currently wearing with higher level gear as your character increases in level.
Once you hit max level, gear progression becomes replacing your green, blue and purple gear with gold gear.
Once you get there, you now get to enjoy the fruits of your labor until the devs come out with new levels.
Cosmetics (skins and colors) has been part of what's called horizontal progression. This depends on people feeling driven to work to getting it and depends on if the individual player even likes the look of it. These are just two of the flaws associated with horizontal progress that doesn't exist with vertical progression.
With vertical progression there is no doubt that people want their character to become stronger and this is done with gear that offers better stats. It also, eventually becomes necessary to upgrade your gear just to be able to complete the higher level content. You think you could get through V12 content wearing just normal (white) lvl 1 gear with no set bonuses, no enchantments, and no crafted effects (eg. sharpened)?
Horizontal progress is a silly concept that only perpetuates people wanting trivial and meaningless cosmetic concepts gated so that they can what?...visually show off how "leet" they are to other players?
I'm sorry but if your life is that sad and pathetic that you need to show off like that to strangers in a video game, you got some real life issues you need to get addressed.
So, no, it's not a fair comparison to equate giving people all the colors with giving people legendary quality end game gear. Not even in the slightest. You're only trolling to think that it is.
Also, who even said anything about GIVING anything to anybody? I sure as hell didn't. I simply said that to obtain one color should not be more difficult than obtaining another. That the work (time, effort, gold, etc.) that it takes to get them should be relatively the same.