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Critical Damage increase - NB

GreasedLizard
GreasedLizard
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After a ton of Battle Log testing on same mobs in same area. With and without Shadow Mundus, with and without Divine gear @ +7.5%, +15% and +22.5% .... and of course our +10% Hemorrhage passive**

** (4.4%-4.8% only BTW and only when skill is slotted) Veil ULT seems to get a hair less, perhaps due to the damage ticks being half of what Pulsar hits for.

I can say with 100% certainty that Shadow Mundus + any amount of Divine gear will always = 150% damage.

Be it for Veiled ULT, light attacks, PE, Pulsar.

Switched to Mage Mundus after, and taking off a 7.5% Mundus piece of gear netted me a loss of 0.5425% max Magicka (15 magicka before soft cap penalty) = comparble to what Infused may increase your MP enchant on a 'lesser item' like a belt.

Ran multiple sets of combat just like earlier, now with Mage Mundus, and same +150% critical damage. Mundus made no change. Won't bother dropping 18k on respec to prove the damage will not drop w/ Assassination class line passive, as I can't see the baseline being below 150%





Edited by GreasedLizard on June 8, 2014 5:18PM
  • Phinix1
    Phinix1
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    You are definitely onto something here. What that something is however, I cannot say. Not without more information. ;)
  • GreasedLizard
    GreasedLizard
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    Super easy to test, as light, heavy, skills, ULT will always do the same damage vs same mob. There is zero RNG.

    Crit damage divided by regular x 100 = %.

    150 always with Shadow Mundus + any amount of Divine gear (obviously) .. but wanted to test all scenarios

    Hemorrhage testing was just side benefit, although sad all the same
  • Mujuro
    Mujuro
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    When you say "any amount of Divine gear", are you saying that wearing a single piece gives you the same bonus as wearing 7 pieces?
  • GreasedLizard
    GreasedLizard
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    Test were mainly to show critical damage increase with Shadow being non-existent. Zero divine gear up to +22.5%. I didn't expect an increase past 150% with Divine, as there is no bonus to scale up.

    Haven't tested the scaling of Mage with Divine, but it did show that small improvement that I mentioned. Consensus on TF forums is that it is multiplicative and not additive though for %s

    Edited by GreasedLizard on June 9, 2014 3:44AM
  • Vandril
    Vandril
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    So, in simple terms, Shadow isn't working, and neither is Hemorrhage.

    That's a tad disheartening. I think Zenimax already knew about Hemo not working, though. I vaguely recall hearing that that was on their "to fix for Nightblades" mega-sized list.
  • GreasedLizard
    GreasedLizard
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    Think they had Khajiit passive working though :pensive: until that nerf
  • Fnoptik
    Fnoptik
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    Khajiit passive giving critical chance, not critical damage. And its working now.
  • GreasedLizard
    GreasedLizard
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    They originally had critical damage as part of their passives.
  • Fnoptik
    Fnoptik
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    Originally? In beta you mean?
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