Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.
Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.
PS @Worstluck thanks for sharing that video
I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................
born2beagator wrote: »Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.
Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.
PS @Worstluck thanks for sharing that video
I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................
I hope you ctrl v'd this. if not you have way too much time on your hands
Ok I apologise. So lets be constructive. Some people in this thread are finding the content difficult. Some aren't. The ones that aren't are doing something different from the ones that are (different classes aside of course). Now I have been in the position of those that found it difficult and you know what I did. I asked the ones that didn't for advice. I'm not a theory crafter or hard core. I'm lazy, I stole their ideas. I watched their videos. I read their very informative guides on various forums.
You too can be a lazy bast*rds just like me
A flat 25% damage nerf to VR mobs would make a big difference.
But the main issues would still remain
- class skills all use (and scale with) magicka. They are too expensive without light armor reductions. Therefore all classes perform best in light armor. When you have light armor, you get no bonuses for stamina gameplay, so you might as well get staves.. AAAAAND THERE YOU GO...
- stamina is used for defending (block, roll dodge, CC-break, and if we can count it in, even sprint). That means that if it won't get moved to use another stat (e.g. "Breath" to name it accordingly), stamina characters can't defend if they attack and vice versa (in addition to being HORRIBLY OPEN TO TERRIBLY STRONG ATTACKS WHILE THEY CHARGE ATTACKS)
Ok I apologise. So lets be constructive. Some people in this thread are finding the content difficult. Some aren't. The ones that aren't are doing something different from the ones that are (different classes aside of course). Now I have been in the position of those that found it difficult and you know what I did. I asked the ones that didn't for advice. I'm not a theory crafter or hard core. I'm lazy, I stole their ideas. I watched their videos. I read their very informative guides on various forums.
You too can be a lazy bast*rds just like me
@Hilgara I'm all for trying something different, I just don't understand how I am meant to do that.
My current build clearly isn't very good (2H Heavy Armour/Healer Stamina/Magicka even split based Templar) and I guess I fell into the 'play how you want' trap fairly heavily. How do I change it? I'm VR3 now and I have harvested (and used) all of the available skyshards up to this point although I have only just started out in Greenshades so I haven't harvested all of the ones here. I've used the skyshards, you know, playing how I want. Yeah, that trap again.
The only way I understand I can 'do something different' is to respec. I'm willing to do that but it will likely cost me all my gold (I only have 40,000g), so if I respec and between VR3 and VR12 I find that whatever my next build is, isn't quite right either, then what? I certainly won't have enough gold to respec again.
RianaTheBosmer wrote: »Then you agree when the dev stop releasing content for you all to grind through that the game was for the elitest. More power to you and those like you. You are not paying the bills, the minority can't pay the dev, server, etc bills.
There you go again. Where are you getting 'minority' from. How do you know that the people not finding the difficulty too hard are in the minority? You are making this crap up. Unless you can produce figures then all you can do is say is YOU find it too difficult.
ok instead of arguing about numbers that I concede NO side of the arguement has access to. Would you be willing to concede that with the numerous massive threads on the sudject , and that accepting that the forums are a reasonable sample of peoples experience.
That there clearly is a problem. It might not be a prpoblem for you or me (i,m already vet 12) but if its a problem for a large amount of your fellow players Then it is A problem ?
you can argue about the size of the problem till christmas but only a blinkered fanboy can argue that there is no problem. It is a problem and its unarguably a big enough problem for enough folk to be a big problem for the health of the game..
to say otherwise is foolishness
steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
RianaTheBosmer wrote: »Then you agree when the dev stop releasing content for you all to grind through that the game was for the elitest. More power to you and those like you. You are not paying the bills, the minority can't pay the dev, server, etc bills.
There you go again. Where are you getting 'minority' from. How do you know that the people not finding the difficulty too hard are in the minority? You are making this crap up. Unless you can produce figures then all you can do is say is YOU find it too difficult.
ok instead of arguing about numbers that I concede NO side of the arguement has access to. Would you be willing to concede that with the numerous massive threads on the sudject , and that accepting that the forums are a reasonable sample of peoples experience.
That there clearly is a problem. It might not be a prpoblem for you or me (i,m already vet 12) but if its a problem for a large amount of your fellow players Then it is A problem ?
you can argue about the size of the problem till christmas but only a blinkered fanboy can argue that there is no problem. It is a problem and its unarguably a big enough problem for enough folk to be a big problem for the health of the game..
to say otherwise is foolishness
Yes its a problem....for some.....That is my point. The thread started of by saying that it was a problem for MOST and that only a few hardcore elitists found it ok. That is plainly wrong. Even form the small sample size of this forum MOST people dont have a problem with the difficulty. The ones that do have an option. experiment, change your build, find something that works (and no that doesn't always mean cloth and two staffs). This is the preferred remedy to the problem because is you make the content easier then we, the MAJORITY cant compensate for that.
Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.
Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.
PS @Worstluck thanks for sharing that video
I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................
well, they still owe us European megaserver so we won't have 300+ ms latency IN ADDITION to majorly unresponsive skills...Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
well, they still owe us European megaserver so we won't have 300+ ms latency IN ADDITION to majorly unresponsive skills...Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
Hp OR damage nerf of solo content (not public dungs, dungs, craglorn or trials) would be great, then you have 2 more months till the summer's over to address lacking stamina gameplay. I've suggested at least dozen ways to balance this game, but none ever got green post, so it's starting to seem like they don't care at all.
Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
And again you are trying do derail the main argument. Check the thread title.
Overall gameplay is too DIFFICULT
That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
And again you are trying do derail the main argument. Check the thread title.
Overall gameplay is too DIFFICULT
That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
But that doesn't mean that there aren't issues that compound with the difficulty. People will rise to meet the difficulty challenge if they are having fun and feel they are being adequately rewarded for doing so. But, for reasons I and others have mentioned, a lot of people aren't so the difficulty becomes more of an issue. They don't want to play those factions, it's so slow it becomes boring, nothing to do at the end so what's the point, etc etc.
Its not "derailing" a thread to discuss issues that impact the topic in a real way. In this case, the issues aren't just due to difficulty alone.
steveb16_ESO46 wrote: »steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
And again you are trying do derail the main argument. Check the thread title.
Overall gameplay is too DIFFICULT
That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
I'm not interested in you setting the terms of the debate thanks. Welcome to internet forums.
steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
And again you are trying do derail the main argument. Check the thread title.
Overall gameplay is too DIFFICULT
That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.
Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.
PS @Worstluck thanks for sharing that video
I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................
What the hell are you hitting them with, your fishing rod? Sorry but if this is how you fight then L2P is the only valid response.
Armor is not enough for damage mitigation, blocking is not enough for damage mitigation. The only ****ing thing that works for damage mitigation is lots of cc. This in turn requires being able to keep up magicka supply which requires sacrificing dps. As @Sakiri says, it's constant wars of attrition to wade through through. I have realised this through hours and hours of L'ing2P. I've spent hours researching builds and made many mistakes by believing some of these so called experts. The glass cannons don't work, that just leaves the glass peashooters. You can wear full heavy of blues and purples, with every heavy passive and spam immovable and your still made of ****ing glass.
To all the people who keep switching the topic from whether the game is difficult to whether the game is boring.....
How would making it easier make it less boring? If you could just switch off and mindlessly hack and slash your way through the game how would that make it more interesting to play?
make it less boring sure, I fully support that. Everyone would benefit. Make it easier? No. It wouldn't address the problem and would infact make it worse for a good percentage of the player base.