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Overall Gameplay too difficult?

  • Alphashado
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    It just isn't fun anymore. To me and so many other people. If they don't change make some sweeping changes to VR content then I am afraid my time in ESO will be short. I will join the exodus even though I really don't want to.
  • ArRashid
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    A flat 25% damage nerf to VR mobs would make a big difference.

    But the main issues would still remain
    - class skills all use (and scale with) magicka. They are too expensive without light armor reductions. Therefore all classes perform best in light armor. When you have light armor, you get no bonuses for stamina gameplay, so you might as well get staves.. AAAAAND THERE YOU GO...

    - stamina is used for defending (block, roll dodge, CC-break, and if we can count it in, even sprint). That means that if it won't get moved to use another stat (e.g. "Breath" to name it accordingly), stamina characters can't defend if they attack and vice versa (in addition to being HORRIBLY OPEN TO TERRIBLY STRONG ATTACKS WHILE THEY CHARGE ATTACKS)
  • born2beagator
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    Dayv wrote: »
    Arundo wrote: »
    Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.

    Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.

    PS @Worstluck thanks for sharing that video :smiley:

    I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................

    I hope you ctrl v'd this. if not you have way too much time on your hands
  • Dayv
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    Dayv wrote: »
    Arundo wrote: »
    Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.

    Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.

    PS @Worstluck thanks for sharing that video :smiley:

    I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................

    I hope you ctrl v'd this. if not you have way too much time on your hands

    That text I did, but I wish could cut and paste boring survivability tactics for trash mobs instead of having to go through the whole***ing grind of it in full.
  • Soothy
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    Hilgara wrote: »

    Ok I apologise. So lets be constructive. Some people in this thread are finding the content difficult. Some aren't. The ones that aren't are doing something different from the ones that are (different classes aside of course). Now I have been in the position of those that found it difficult and you know what I did. I asked the ones that didn't for advice. I'm not a theory crafter or hard core. I'm lazy, I stole their ideas. I watched their videos. I read their very informative guides on various forums.

    You too can be a lazy bast*rds just like me ;)

    @Hilgara I'm all for trying something different, I just don't understand how I am meant to do that.
    My current build clearly isn't very good (2H Heavy Armour/Healer Stamina/Magicka even split based Templar) and I guess I fell into the 'play how you want' trap fairly heavily. How do I change it? I'm VR3 now and I have harvested (and used) all of the available skyshards up to this point although I have only just started out in Greenshades so I haven't harvested all of the ones here. I've used the skyshards, you know, playing how I want. Yeah, that trap again.

    The only way I understand I can 'do something different' is to respec. I'm willing to do that but it will likely cost me all my gold (I only have 40,000g), so if I respec and between VR3 and VR12 I find that whatever my next build is, isn't quite right either, then what? I certainly won't have enough gold to respec again.
    Edited by Soothy on June 13, 2014 12:34AM
    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • Sakiri
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    AngryNord wrote: »
    Sakiri wrote: »
    The ones on my list specifically told me why they left.

    And what did they say?

    Out of those that long longer log in:

    One is military, another his wife. They've been hit or miss on logins for years.
    One hit VR content and got tired of dying all the time as a stam build DK werewolf.
    One left shortly after the motif/recipe drop nerf because he's a completionist
    Another left after hitting VR, also complaining about dying all the time(stam build Templar)
    Roommate quit because VR is boring and grindy feeling. Staff/dress sorc. Got to VR2 before dropping.
    Yet another left, and I quote:
    "The lack of solo friendly expansions. The difficulty for casuals "

    ArRashid wrote: »
    A flat 25% damage nerf to VR mobs would make a big difference.

    But the main issues would still remain
    - class skills all use (and scale with) magicka. They are too expensive without light armor reductions. Therefore all classes perform best in light armor. When you have light armor, you get no bonuses for stamina gameplay, so you might as well get staves.. AAAAAND THERE YOU GO...

    - stamina is used for defending (block, roll dodge, CC-break, and if we can count it in, even sprint). That means that if it won't get moved to use another stat (e.g. "Breath" to name it accordingly), stamina characters can't defend if they attack and vice versa (in addition to being HORRIBLY OPEN TO TERRIBLY STRONG ATTACKS WHILE THEY CHARGE ATTACKS)

    I still think an HP nerf would be better.

    Most of the problems I've come across isn't only that mobs hit too hard, it's that they hit too hard and live long enough to beat you down because you're out of resources to kill or heal with.

    And only magicka skills have the damage to kill them fast enough. Provided of course, you enchant and buff to hell. Which should not be necessary, again.
    Soothy wrote: »
    Hilgara wrote: »

    Ok I apologise. So lets be constructive. Some people in this thread are finding the content difficult. Some aren't. The ones that aren't are doing something different from the ones that are (different classes aside of course). Now I have been in the position of those that found it difficult and you know what I did. I asked the ones that didn't for advice. I'm not a theory crafter or hard core. I'm lazy, I stole their ideas. I watched their videos. I read their very informative guides on various forums.

    You too can be a lazy bast*rds just like me ;)

    @Hilgara I'm all for trying something different, I just don't understand how I am meant to do that.
    My current build clearly isn't very good (2H Heavy Armour/Healer Stamina/Magicka even split based Templar) and I guess I fell into the 'play how you want' trap fairly heavily. How do I change it? I'm VR3 now and I have harvested (and used) all of the available skyshards up to this point although I have only just started out in Greenshades so I haven't harvested all of the ones here. I've used the skyshards, you know, playing how I want. Yeah, that trap again.

    The only way I understand I can 'do something different' is to respec. I'm willing to do that but it will likely cost me all my gold (I only have 40,000g), so if I respec and between VR3 and VR12 I find that whatever my next build is, isn't quite right either, then what? I certainly won't have enough gold to respec again.

    You're supposed to respec constantly apparently.

    I've respecced my DK twice. I refuse to do it a third time unless I'm retiring him to a crafter. I don't like the dress/staff on him, he was a 1h/sheild/dual wield build but then I re-allotted skills for his lycanthropy. Which is useless because mobs hit hard and stay up longer than I can stay in form to kill them.

    If I shift out of ww during combat with VR mobs, there's about a 70% chance of me dying. I'm not a fan of those odds.
  • Alphashado
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    I played a medium armor wearing sneak attack Bowplar 1-50. I loved it and it was perfectly viable. Obviously it was a wipe fest in VR content. I respecced at least 5 times before I resigned myself to wearing full cloth and grabbing a couple staffs. I can navigate things now w/o dying all the time but I do not find any enjoyment being forced to spend over 75k respeccing and in the end using a staff and cloth like every other monkey in the game.

    It is ridiculous.
  • Hilgara
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    hamon wrote: »
    Hilgara wrote: »
    Then you agree when the dev stop releasing content for you all to grind through that the game was for the elitest. More power to you and those like you. You are not paying the bills, the minority can't pay the dev, server, etc bills.

    There you go again. Where are you getting 'minority' from. How do you know that the people not finding the difficulty too hard are in the minority? You are making this crap up. Unless you can produce figures then all you can do is say is YOU find it too difficult.

    ok instead of arguing about numbers that I concede NO side of the arguement has access to. Would you be willing to concede that with the numerous massive threads on the sudject , and that accepting that the forums are a reasonable sample of peoples experience.

    That there clearly is a problem. It might not be a prpoblem for you or me (i,m already vet 12) but if its a problem for a large amount of your fellow players Then it is A problem ?

    you can argue about the size of the problem till christmas but only a blinkered fanboy can argue that there is no problem. It is a problem and its unarguably a big enough problem for enough folk to be a big problem for the health of the game..

    to say otherwise is foolishness


    Yes its a problem....for some.....That is my point. The thread started of by saying that it was a problem for MOST and that only a few hardcore elitists found it ok. That is plainly wrong. Even form the small sample size of this forum MOST people dont have a problem with the difficulty. The ones that do have an option. experiment, change your build, find something that works (and no that doesn't always mean cloth and two staffs). This is the preferred remedy to the problem because is you make the content easier then we, the MAJORITY cant compensate for that.
  • Sakiri
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    I love how you assume youre the majority based on a poll of the smallest fraction of the community.

    Unless its an overwhelming majority, and 53% isnt one, then its a problem that needs fixing.

    Im going to assume youve never taken a business management, sociology, economics or basic statistics class in your life.

    That or your idea of msjority is inspired by the American election system, where if theres 5 candidates and one of them gets the most votes at 25% thats somehow a majority despite 75% of the voters *didnt* want them...
  • Fleymark
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    With some notable exceptions, I think the overall difficulty is fine. Except they should have scaled the difficulty up in the last 2-3 theirs before VR so it's not as abrupt a change.

    Personally, I think the main problem is the actual implementation of the VRs in crossrealm content. They hit you all at once with a difficulty increase, less forgiving to half or more of builds at that, in content that you specifically chose not to play when you created your toon and chose a faction. I've enjoyed it so far, but a lot of people really hate it and understandably so.

    Of course, this is a lot more complex problem to fix than simple difficulty.
  • Hilgara
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    what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.



    And again you are trying do derail the main argument. Check the thread title.
    Overall gameplay is too DIFFICULT
    That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
  • Sakiri
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    I still think a simple hp nerf would solve it.

    Fighting trash mobs shouldnt be a war of attrition.
  • S1L3NTKiLLaH
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    Hilgara wrote: »
    hamon wrote: »
    Hilgara wrote: »
    Then you agree when the dev stop releasing content for you all to grind through that the game was for the elitest. More power to you and those like you. You are not paying the bills, the minority can't pay the dev, server, etc bills.

    There you go again. Where are you getting 'minority' from. How do you know that the people not finding the difficulty too hard are in the minority? You are making this crap up. Unless you can produce figures then all you can do is say is YOU find it too difficult.

    ok instead of arguing about numbers that I concede NO side of the arguement has access to. Would you be willing to concede that with the numerous massive threads on the sudject , and that accepting that the forums are a reasonable sample of peoples experience.

    That there clearly is a problem. It might not be a prpoblem for you or me (i,m already vet 12) but if its a problem for a large amount of your fellow players Then it is A problem ?

    you can argue about the size of the problem till christmas but only a blinkered fanboy can argue that there is no problem. It is a problem and its unarguably a big enough problem for enough folk to be a big problem for the health of the game..

    to say otherwise is foolishness


    Yes its a problem....for some.....That is my point. The thread started of by saying that it was a problem for MOST and that only a few hardcore elitists found it ok. That is plainly wrong. Even form the small sample size of this forum MOST people dont have a problem with the difficulty. The ones that do have an option. experiment, change your build, find something that works (and no that doesn't always mean cloth and two staffs). This is the preferred remedy to the problem because is you make the content easier then we, the MAJORITY cant compensate for that.

    Changed my build 3 times, still can't survive/kill vet mobs. The game is broken, and that is the honest truth. How am I even supposed to get my level 1 resto staff up when i have no quests left? I cant even join the cool kid staff build club!

    I would love to see the server load numbers over the last 2 patches. I bet it went down like 40% and stayed down. This game will be F2P in 2 months, watch.
    Edited by S1L3NTKiLLaH on June 13, 2014 5:36AM
  • Sakiri
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    Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
  • Hilgara
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    Dayv wrote: »
    Arundo wrote: »
    Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.

    Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.

    PS @Worstluck thanks for sharing that video :smiley:

    I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................

    What the hell are you hitting them with, your fishing rod? Sorry but if this is how you fight then L2P is the only valid response.
  • ArRashid
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    Sakiri wrote: »
    Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
    well, they still owe us European megaserver so we won't have 300+ ms latency IN ADDITION to majorly unresponsive skills...

    Hp OR damage nerf of solo content (not public dungs, dungs, craglorn or trials) would be great, then you have 2 more months till the summer's over to address lacking stamina gameplay. I've suggested at least dozen ways to balance this game, but none ever got green post, so it's starting to seem like they don't care at all.
  • Sakiri
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    ArRashid wrote: »
    Sakiri wrote: »
    Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
    well, they still owe us European megaserver so we won't have 300+ ms latency IN ADDITION to majorly unresponsive skills...

    Hp OR damage nerf of solo content (not public dungs, dungs, craglorn or trials) would be great, then you have 2 more months till the summer's over to address lacking stamina gameplay. I've suggested at least dozen ways to balance this game, but none ever got green post, so it's starting to seem like they don't care at all.

    See, way I see it, less hp = less time to kill accounts for less optimal weapons/skill builds. Keeping damage the same means youll still get jacked up if you dont block.

    I do feel for the Europeans. :/
  • Hilgara
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    Sakiri wrote: »
    Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.

    just wonder how many of the people who find vet content too difficult are actually TES fans and not necessarily MMO fan. If you are used to having a difficulty slider you can move up and down or the ability to save before a tough fight then losing those options will take some getting used to but you cant dictate what the difficulty should be for the rest of the population. The game difficulty has to be targeted to try to accommodate as many people as possible and that includes those of us who are used to these mechanics and aren't finding the game too difficult. I think they have done a reasonable job in this respect. A few find it too hard, a few find it too easy but the majority is somewhere in the middle. You cant please everyone all the time with MMO difficulty like you can in single player games. There is no pause so you can work out what to do, no save so you can go back and try again, no easy mode for when you just cant figure the fight out. This it MMO land.
    Edited by Hilgara on June 13, 2014 6:26AM
  • j_hobergb16_ESO
    j_hobergb16_ESO
    Soul Shriven
    I am playing a stamina based NB using DW and Bow. Granted I am only fighting V6 mobs at V5 level, but I easily kill 3 mob packs, and die only when I accidentally get ambushed by 4 or more mobs. I cannot solo world bosses unless they are melee and get knocked back by magnum shot, but you easily get a group at all VR levels if you just organize it yourself.

    I think the difficulty level is just right and I am enjoying VR content a lot.

    But this is just my opinion of course.
  • steveb16_ESO46
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    Hilgara wrote: »
    what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.



    And again you are trying do derail the main argument. Check the thread title.
    Overall gameplay is too DIFFICULT
    That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.

    I'm not interested in you setting the terms of the debate thanks. Welcome to internet forums.
  • Sakiri
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    Sure, MMO land that was aimed squarely at a target audience that expected something that isnt what they got.

    Ill tell you, my guild wouldnt have come here had we been told that its war of attrition to get past trash once you finish the main quest.

    I seriously cant believe youre calling outlasting damage sponges skillful play. Its not challenging, its tedious. Its war of attrition. "Who lasts longer".

    Its not fun. Its grindy. It feels like a chore. But hey, shooting that bear with a .22 and killing it is skill. You only lost your arm and had your legs shredded because the 15 round tube magazine ran out and you had to resort to clubbing it.

    And theres a dozen more on the way to the cabin...
  • Fleymark
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    Hilgara wrote: »
    what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.



    And again you are trying do derail the main argument. Check the thread title.
    Overall gameplay is too DIFFICULT
    That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.

    You don't have to be argumentative. What you are, apparently, missing is that it's more complex a question than just difficulty, alone.

    I, personally, at VR4 as one of the "broken" classes and "broken" builds think the difficulty per se is about right, although some things could be tuned down a bit with some multi mob encounters with mobs of certain class make-ups. In general, I find the game to be overwhelmingly on the easy side, especially compared to most MMOs I enjoy.

    But that doesn't mean that there aren't issues that compound with the difficulty. People will rise to meet the difficulty challenge if they are having fun and feel they are being adequately rewarded for doing so. But, for reasons I and others have mentioned, a lot of people aren't so the difficulty becomes more of an issue. They don't want to play those factions, it's so slow it becomes boring, nothing to do at the end so what's the point, etc etc.

    Its not "derailing" a thread to discuss issues that impact the topic in a real way. In this case, the issues aren't just due to difficulty alone.
  • steveb16_ESO46
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    Fleymark wrote: »
    But that doesn't mean that there aren't issues that compound with the difficulty. People will rise to meet the difficulty challenge if they are having fun and feel they are being adequately rewarded for doing so. But, for reasons I and others have mentioned, a lot of people aren't so the difficulty becomes more of an issue. They don't want to play those factions, it's so slow it becomes boring, nothing to do at the end so what's the point, etc etc.

    Its not "derailing" a thread to discuss issues that impact the topic in a real way. In this case, the issues aren't just due to difficulty alone.

    Stop it. They are either or they are all. They are A or Null-A. Things are black or they are white. There can be no shades of grey, because we all know where that leads to, am I right? ;)

    Edited by steveb16_ESO46 on June 13, 2014 6:49AM
  • Hilgara
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    Hilgara wrote: »
    what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.



    And again you are trying do derail the main argument. Check the thread title.
    Overall gameplay is too DIFFICULT
    That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.

    I'm not interested in you setting the terms of the debate thanks. Welcome to internet forums.

    I'm not interested in discussing whether or not the game is boring. This is a purely subjective thing. I have even agreed that the content needs changes to make it more engaging. That's is a separate issue from the difficulty though. making the content more engaging will benefit all. making it easier wont.
  • Alphashado
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    Hilgara wrote: »
    what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.



    And again you are trying do derail the main argument. Check the thread title.
    Overall gameplay is too DIFFICULT
    That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.


    I disagree. The fact that trash mobs are difficult is one of the main reasons many of us find it boring. Because VR zones just feel like an endless sea of over tuned trash mobs. It's causing many of us to play specs and builds we have no desire to play. It causes quests to take way to long because in order to get to your objective you often have to fight your way through a sea of over tuned trash mobs,

    The difficulty is directly related to why many people find it boring.
    Edited by Alphashado on June 13, 2014 7:05AM
  • Dayv
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    Hilgara wrote: »
    Dayv wrote: »
    Arundo wrote: »
    Funny thing is I'm spending more time on this damn topic then actually ingame, just because I CBA to log in. Never happened before on a new MMO, heck I played SWTOR far more then ESO three months after launch.

    Ah well I will just wait and see, if they fix something I might play more. Dont care what, buff certain classes and builds so not only staff and cloth is the most viable option out there. Or nerf trash so not every fight feels like killing a raid boss.

    PS @Worstluck thanks for sharing that video :smiley:

    I'm feeling the same. I don't remember any action movie where the hero confronts the minor henchmen by incapaciting them for a short while, hits them doing poxy damage, incapacitates them again, does minor damage, incapaitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again, does minor damage, incapacitates them again.......................................

    What the hell are you hitting them with, your fishing rod? Sorry but if this is how you fight then L2P is the only valid response.

    Armor is not enough for damage mitigation, blocking is not enough for damage mitigation. The only ****ing thing that works for damage mitigation is lots of cc. This in turn requires being able to keep up magicka supply which requires sacrificing dps. As @Sakiri‌ says, it's constant wars of attrition to wade through through the trash. I have realised this through hours and hours of L'ing2P. I've spent hours researching builds and made many mistakes by believing some of these self-proclaimed experts. The glass cannons don't work, that just leaves the glass peashooters. You can wear full heavy of blues and purples, with every heavy passive and spam immovable and your still made of ****ing glass.
    Edited by Dayv on June 13, 2014 7:08AM
  • Hilgara
    Hilgara
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    Dayv wrote: »

    Armor is not enough for damage mitigation, blocking is not enough for damage mitigation. The only ****ing thing that works for damage mitigation is lots of cc. This in turn requires being able to keep up magicka supply which requires sacrificing dps. As @Sakiri‌ says, it's constant wars of attrition to wade through through. I have realised this through hours and hours of L'ing2P. I've spent hours researching builds and made many mistakes by believing some of these so called experts. The glass cannons don't work, that just leaves the glass peashooters. You can wear full heavy of blues and purples, with every heavy passive and spam immovable and your still made of ****ing glass.

    I don't know what class you play but I have leveld a sorc and a NB. The sorc was easy mode. The NB harder but more enjoyable. I went with light armour because I realised that the cloak was the best damage mitigation tool in the game and being able to use it often meant I could repeat the burst openers again and again. I NEVER have to hit a normal mob more that 3 times. Groups of 3 or even 4 (with a summoned creature mid fight) are not a problem. Hell I have even stopped using CC all together. I Use lots of other damage mitigation pre fight. Cast things like elude and harness magicka on myself then switch bars to my normal attack bar. Hitting the group in the right order is critical. Anything carrying a staff goes down 1st. Movement is also critical. I always circle anything I am fighting because most mobs stop tracking you for a split second to cast so you move out of the dead zone if you keep moving. It's been a long learning curv but I am now getting through vet content just as efficiently as I was through 1 to 50 content but its more enjoyable because every fight takes a little thought.
  • Sakiri
    Sakiri
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    Im starting to think that someone here just likes talking down to lessers and thinks that if they say whats good enough for the plebs enough theyll believe it in the end.

    Were speaking to a brick wall, folks. We all just need to learn to play. I mean, those of us that know how to play but dont find it fun cant possibly be telling the truth because if we knew how to play itd be fun, right?
  • Hilgara
    Hilgara
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    To all the people who keep switching the topic from whether the game is difficult to whether the game is boring.....

    How would making it easier make it less boring? If you could just switch off and mindlessly hack and slash your way through the game how would that make it more interesting to play?

    make it less boring sure, I fully support that. Everyone would benefit. Make it easier? No. It wouldn't address the problem and would infact make it worse for a good percentage of the player base.
    Edited by Hilgara on June 13, 2014 7:33AM
  • Alphashado
    Alphashado
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    Hilgara wrote: »
    To all the people who keep switching the topic from whether the game is difficult to whether the game is boring.....

    How would making it easier make it less boring? If you could just switch off and mindlessly hack and slash your way through the game how would that make it more interesting to play?

    make it less boring sure, I fully support that. Everyone would benefit. Make it easier? No. It wouldn't address the problem and would infact make it worse for a good percentage of the player base.

    I will copy/paste my post in case you didn't understand it the first time:

    The fact that trash mobs are difficult is one of the main reasons many of us find it boring. Because VR zones just feel like an endless sea of over tuned trash mobs. It's causing many of us to play specs and builds we have no desire to play. It causes quests to take way to long because in order to get to your objective you often have to fight your way through a sea of over tuned trash mobs,

    The difficulty is directly related to why many people find it boring.

    Plus you also seem to be forgetting that the reason we find it boring is the same reason casual players find it frustrating. It is the same topic. The same issue, The same problem.

    Even if they would eliminate the 3 packs it would go a long ways to both making it easier and more fun imo.

    Edited by Alphashado on June 13, 2014 7:40AM
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