Hey there,
my name is Flak and i've noticed two possible bugs on the drops of vWGT/vICP, I ran some testruns with friends and guildies and had very clear results, although this is of course no proof and can all be a matter of (bad) luck.
Bug One: Getting the same loot again and again.
After the release of IC, I farmed vWGT for SPC and Overwhelming Setpieces. The result after about 70 runs was: 2 overhelming (I dropped on my first run), 2 SPC, 8 ShockMaster (of which 7 were Boots with Infused!), about 4 Essense Thief, about 8 Jolting and 16-20 Imperiumpieces. Esp. on ShockMaster and Imperium i would get the same pieces with the exact same trait over and over again, after 5 Vaults with only Imperiumdrop I started to open the Vaults with different chars, the results were completely different, I started dropping Overwhelming and SPC again. So I startet doing tests to find out what caused the problem with my mainchar.
What we finaly found out was that items that we deconstructedwith our mains would drop again in the next run for one of the party members.
We had about 8 runs with each of us deconstructing a single item and always one in the party dropped the exact same item with the exact same trait in the next run.Again, theres no proof, this could be completely random but I think you dont need to be Albert Einstein to know that this has a very low chance to accure by random. So I ve put all the unneeded drops on a bankchar and what can I tell you... i got the complete SPC and Overwhelming Sets within about 30-35 runs.
More detailed
theory for technically interested:
Bug Two: Drop Chance being even lower since update.
As far as i am informed the plan was to increase the dropchance from 10%/Boss to 25%/Boss in both vWGT and vICP with the Orsinium Basegame Patch.
After having insanely low drops I tested it out with a bunch of friends in vICP. We had six runs, and with six bosses in the dungeon and 25%/Boss there should have been 5 Drops in the Group/Run. After six runs we had three (!) drops in total, equal to a dropchance of 2,08%/Boss. And im even counting one drop that was on mobs, in fact we only had 2 drops on bosses. Six runs might not seem much for a test, but keep in mind that with 4 ppl we had a total of 144 dropchances. Again, the chance for this to accure by random is very low. I can only guess what causes this, but i think the most plausible Bug would be a wrong digit (0.025 instead of 0.25).
Thank you for your time, I hope i could help some of you
