Izanagi.Xiiib16_ESO wrote: »Freilauftomate wrote: »@Izanagi.Xiiib16_ESOIzanagi.Xiiib16_ESO wrote: »@Iriidius I don't believe you are correct about healing, in ESO it always used to but the case that healing is actually mitigation due to the way burst dmg and burst healing is calculated. It could have changed but it's kinda of academic and comes down to more theory of dmg than anything else. (It doesn't strictly lower the dmg you take more so boosts your health so the dmg is effectively mitigated)
This sounds interesting. But i am not sure what you mean. Could you please try to explain this in other words, and tell us where you got this info? Because it would be a very big deal if this means what i think it means.
@Freilauftomate
Player A has 5k HP.
in the same game tick player A receives 6k Damage (which would normally kill them) but is also healed for 3k health player A will survive with 2K health (5+3) - 6. This effectively means that healing burst 'raises' the HP / mitigates the damage taken rather than simply 'restoring missing health'.
I'm fairly sure this is how ESO has worked since launch (or at least its how it used to work, mainly for PVE trial fight reasons) its very hard to reliably test but it certainly feels like this when you are playing. It's one of the reasons HoT's are so strong.
JerBearESO wrote: »But if you collect a bunch of the best ones, then you grind your brain to actually literal mush, then you can get first place score in cyro.
Wooooo.....
As I said, I'm fine with new players with good attitude, read my first message again. Really, pve guilds are always looking for new players that are enthusiastic and show interest in learning. A new player is not a direct equivalent to awful performing. Any new player with good attitude will have a lot of people happily lending a hand.I would rather take a brand new out of the box player with a mix matched build with wrong skills and missing morphs, low dps, but a great attitude, than a dps with 3000 CP, 120k DPS, a "gogogogo" or "memememe" personality. Sure, the dungeon might take a bit longer. But the last time I checked it isn't a race, and I will certainly enjoy the dungeon more.
It is I! I am friend! Now, for real, Treeshka, as usual, spot on. Read his commentOn the first day of new dungeon release we did Bedlam Veil together with friends.
Can you point me to a guild / Discord on PC EU that actually does that? I only want to farm vet trials right now. What you describe is some mythic unobtainium
1st: If a "dd" is doing 5-10k dps in a nRandom while being cp1000, I don't believe it's bc no one offered guidance to them at any point. It's a consequence of the way of playing they chose, and ignoring any advice. They can play however they want, but sure as hell I'm not tanking for them.AnduinTryggva wrote: »I hear this complaint very very often. Although on occasion this complaint may be justified I think it is really judgemental and in most cases surely injustified.
First: "unwilling to learn", what is that supposed to mean? Ignoring on purpose explanations like "ok, thanks for explanation of mechanics, but I continue to play as before"? I never met a person like this in the many dungeons that I ran.
Second: How can you disregard an entire and huge player base like this? Random people come with random capabilities. Some have played the dungeon many times, others didn't...
Third, random groups have a harder time to coordinate. That's why they are "random" and not "fixed" group.
Fourth, group composition changes permanently for random groups. It's a lottery to have some players with good builds or not at all.
Finally, how can you transpose a bad experience on other players that you have never met before?
You're probably joining farm runs, a farm run is not a place to leech a clear. As I said earlier, learn to walk before attempting to run. Join a pve guild and sign for training runs."Hey who wants to run uh veteran something or other Trial run?" "Alright show your completed veteran achievement for this run to the Orc at the door."
Yes. This is very possible.
However, it is most unlikely it will happen as it would take a lot of work to create a new system for changing characters yet provide very little benefit.
barney2525 wrote: »The one aspect that you keep leaving out of this discussion is a Real Reason to make it " harder ". What is the Big Benefit to the Player if they stop and fight the mobs? What does the player gain from fighting random mobs?
Pixiepumpkin wrote: »Elvenheart wrote: »Pixiepumpkin wrote: »SilverBride wrote: »The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
Where is the data to back this up?Elvenheart wrote: »
😂
https://mmo-population.com/
https://forums.elderscrollsonline.com/en/discussion/comment/8008510/#Comment_8008510Elvenheart wrote: »How interesting…even though the data may not be accurate, it says that ESO has over 200,000 players on a day. This is much larger than “only a few thousand left playing” so still…😂
And you keep quoting that person out of context. That, is literally called propaganda.
This is what they said
"and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently,"