
I've played around with those settings you mentioned and the game does absolutely still have a "fog filter" on top of everything. ESO is not the only culprit, of course.
but even after viewing this on multiple monitors and my phone, I think they still look much better than the default, which presents a grey fog and muddier textures no matter what.
It's like taking the Mona Lisa and putting it behind foggy glass.
Well, you're free to enjoy foggy blandness I suppose.
PrinceShroob wrote: »It's odd that you'd call "and stuff" millennial, given that, just off the top of my head, the phrase shows up in Merrily We Roll Along ("We'll have Bernstein play next on / The Bechstein piano— / And Auden read poems and stuff") written by the celebrated Stephen Sondheim for a show that premiered in 1981. I even did some brief research and there's examples of the phrase being used back to at least the 16th century. The phrase tends to show up in Online (yes, and in the base game from back in 2014), but even Arena had "I cook and stuff" as a possible greeting for a chef.
I really, truly do not care a whit about vernacular, since this ain't period, pals--it's a medieval aesthetic but not literally medieval. If vernacular breaks your immersion maybe your impression of what's immersive is infinitesimal.
I don’t see how Guild Traders survive with an Auction House.
In games with an Auction House, people viciously undercut others, and prices tank, except for the rarest items. This happened at a much lesser degree with Guild Traders, before Add-Ons told people how to price their gear.
I’d rather not encourage our devs to artificially push loot scarcity on us to breathe life into a system we don’t need.
Funny, the source threads (that I linked in the original post) actually tell a different story:It's fine as it is.
Going fully centralized would destroy only true gold sink in the game and skyrocket inflation instantly. Official search site would be nice if Path of Exile could do it then ESO could too. Best if you could do it within the game for a small gold fee so we would control the gold sink a little bit more.
Suck for the buyer, yes, but I think its healthy for the game's economy in the long run. What I would change is to simply add more trader spots in lesser map settlements and move those absolutely in middle of nowhere that nobody without an addon even thinks to visit on their own.
It seems like these “prices will tank” or “prices will skyrocket” arguments are more fear of change than reality. I actually went through the threads, gathered data, ran a poll, and weighed the options. The two-part system I’m proposing is a compromise that addresses concerns from both sides while keeping the economy intact.
Did you read only half of what I wrote?
Here’s the other half for you.I don’t see how Guild Traders survive with an Auction House.
In games with an Auction House, people viciously undercut others, and prices tank, except for the rarest items. This happened at a much lesser degree with Guild Traders, before Add-Ons told people how to price their gear.
“except for the rarest items”
Prices will plummet on everything desirable that is easily sourced, but the items that aren’t, will skyrocket.
I’m growing weary of the constant hyperbole. Every suggestion to improve a clearly flawed system is met with cries that prices will tank or inflation will explode or some other "the sky is falling" claim.
Did you miss my point that the global trader would cost more? The higher listing fees naturally regulate participation and prevent market collapse.
This proposal is not meant to be the end-all solution. It is a set of suggestions intended to prompt thought on how to improve a broken system that currently only works because third-party add-ons carry the burden.
The two-part system preserves guild traders, maintains the economy, and gives smaller guilds and casual players a fair path to participate.
BardokRedSnow wrote: »Did some spying on the campaign to see how it was going... I see
people talking about how its so much fun in zone while the map stays stagnant, EP is three bars in, everyone else is two bar, and DC has so few players that have played thus far that the leaderboard has only counted 77 players.
On pc na at this hour, when there's only one campaign available, these numbers are very bad. Even for the first day of a campaign which typically is one of the most active regardless of the weekday. All factions are locked out normally, which I know they raised the cap for this test, 300 per faction, but 77 dc only on the leaderboard counters any arguments about the pop lock increase.
AD's is at 82, and EP is the only faction that has 100 recorded which matches the logic of what the bars show.
Assuming the bars are accurate representation of the pop, which I think it is due to the leaderboards' telling numbers, this is a pretty bad day one even for a wednesday in pc na.
Gaping flaw in your premise. Maybe if you actually PvPed you know what the flaw was.