lostineternity wrote: »frogthroat wrote: »It all comes to profit and production cost. As long as PS4 and Xbox One users keep buying ESO+, cosmetics and new expansions, and the cost of keeping the game playable on those devices is lower, the support will not be dropped.
Here is a totally professional graph created with the most cutting edge statistical tool visualising the point when the old HW support will be dropped:
It's not that easy. Majority of player base is not from ps4/xbox one so ZOS shouldn't make user experience worse for everyone because of small fraction of population. But this is logical conclusion and I'm not sure (especially since u35) they are capable of making logical decisions.
There are 12 furnishing plans that drop from the craft coffers.
They are gated by profession, and each profession has one blue plan and one purple plan. While they can drop from either the blue or gold coffers, the blue coffer drop rate is very low and, for all practical intents and purposes, might as well be zero.
Blacksmithing:
Blue: Diagram: Breton Spyglass
Purple: Diagram: Cage Wall, Gated
Clothing:
Blue: Pattern: Flag, Tattered Red
Purple: Pattern: Stirk Fellowship Banner, Hanging
Woodworking:
Blue: Blueprint: Stirk Fellowship Wall, Defensive
Purple: Blueprint: Stirk Fellowship Tower, Defensive
Alchemy:
Blue: Formula: Meridian Lens
Purple: Formula: Meridian Lens Apparatus
Enchanting:
Blue: Praxis: Grave Marker, Soldier's
Purple: Praxis: Bonfire, Alliance Camp
Provisioning:
Blue: Design: Puddle, Wax
Purple: Design: Carnaval Fan
Because these things practically only drop from gold boxes (the drop rate from blue is too low to be worth serious consideration), but you can only get one gold craft box per day, it is worth re-rolling the crafting quest so that the first one you do in the day is from a profession where you are still missing stuff. (And yes, this is another point in the "this event's reward mechanics are poorly designed" column.)
We went through with the animation reduction efforts in order to save memory for future development efforts within the game. We have heavy constraints with older platforms that require us to save as much memory as we can to ensure that future features will run on every supported platform.
We updated over 900 animation files in order to support this effort, including animations that are used outside of player combat. We have gotten many fantastic reports of animation issues from players on PTS, but tracking down reproductions of these issues and the appropriate fixes on our internal realms takes time.
Similarly, bugs that turned out not to be a direct result of this effort also affected combat animations and needed investigation - for example, certain abilities not doing damage and an issue with controller UI causing performance issues on PC were both issues that impacted the visual look of animations in combat but were not caused by this effort.
As you continue to come across issues, please let us know. Videos of the issues are extremely helpful in tracking down potential bugs and the team will continue to do all we can to ensure that any confirmed issues are addressed in an upcoming package.
Poss
Four_Fingers wrote: »Some maintenance to servers is regularly required just like changing oil in a car which you would have to change every few days if you drove 100K miles a week like servers have to do.
The more they are used the more frequent the maintenance is what I am trying to say.
Last'One
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »Honest question..
Would PCNA players be willing to forgo the associated achieveme.
nt if they were allowed to skip the grind?
Absolutely not. It already feels punitive enough as it is, with progress being tweaked more than once.
Oh, so it's okay for you to get the achievevment as long as somebody else does all the work?
Be careul when tossing around words like "fair".