Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Are there reasons for factions anymore?

leothedino
leothedino
✭✭✭✭
Curious question and I am intrigued to know what people think. Are factions (outside of Cyrodill) still necessary?

Currently in the game:
  • Guilds without faction barriers (ability to communicate and trade without restrictions)
  • Party Finder that searches/selects from all three factions, not just your own.
  • Scaled Content. Dungeons and DLC now adapting to the players level.
  • 'Any Race, Any Faction' crown store package.

As an end game DC Breton Sorc, if I teleported over to Auridon right now I am met with silence and emptiness, the entire place was designed as vet content for me and so it -isn't- the same instance the AD faction play on, it's made just for Cadwells gold/silver'. It's barren, nobody is there and whilst I am levelling all I can think is "hurry up and do this Leo, get out of here and go chill in Wayrest with your mates".

What if my character was simply scaled to the enemies from the proper AD shard/instance? I could meet loads of people, play amongst those visiting or starting their adventure from scratch on this side of the map and generally experience a more social experience. It would also have the game feeling full and populated (after level 50).

As for PVP, of course factions matter in this respect, but as in all the other Elder Scrolls games, what if you are a mercenary or just another sword signing up for the side you prefer? Each "faction" could have a recruitment camp where you pick your side and I am sure it would be easy to cheer for the side you like the most.

Edit for spelling
Edited by leothedino on 11 June 2016 06:38
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Well ESO for a time was actually going to lock the certain races to their specific ESO lore alliances. Then closer towards game launch ZOS made it any race any alliance.

    Makes sense, people would have complained back then at $15 a month not being able to be an Argonian and be part of the COVENANT for example.,
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    There was never a need for the factions outside of Cyrodiil and a lot of people would have prefered ESO to be crossfaction (outside PvP of course). Unfortunately, ZOS insists on keeping the faction divide even in the DLC areas.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Publius_Scipio
      Publius_Scipio
      ✭✭✭✭✭
      ✭✭✭
      Kendaric wrote: »
      There was never a need for the factions outside of Cyrodiil and a lot of people would have prefered ESO to be crossfaction (outside PvP of course). Unfortunately, ZOS insists on keeping the faction divide even in the DLC areas.

      Load on the servers.
    • leothedino
      leothedino
      ✭✭✭✭
      Kendaric wrote: »
      There was never a need for the factions outside of Cyrodiil and a lot of people would have prefered ESO to be crossfaction (outside PvP of course). Unfortunately, ZOS insists on keeping the faction divide even in the DLC areas.

      Upon release I remember a friend choosing a different faction than DC, I assured him I would be able to visit come 50+ and I remember being somewhat embarrassed when we discovered that even though I was stood before him, it was an entirely other phase. Your sentiment rings true.
    • leothedino
      leothedino
      ✭✭✭✭
      Kendaric wrote: »
      There was never a need for the factions outside of Cyrodiil and a lot of people would have prefered ESO to be crossfaction (outside PvP of course). Unfortunately, ZOS insists on keeping the faction divide even in the DLC areas.

      Load on the servers.

      This isn't the case, already there are multiple shards for your own faction, there could be 1000 people in Daggerfall, but you might only see 89 or 100 of them on your particular instance. The megaserver zones people in and out to balance out the weight of server load.
    • Troneon
      Troneon
      ✭✭✭✭✭
      ✭✭✭
      Any Race or Faction + Imperial Race was put behind pay wall from the start since beta....since pre orders....

      Ever since then faction has made very little difference, race only makes a difference because of passive skills being better on some and bad on others.

      The most population campaigns or those factions winning the most saw the most players join them, at launch everyone was AD AD AD AD AD, then most of the big pvp guild got sick of carrying servers of casual non pvpers and giving them free buffs so they all jumped to a different faction.

      After that performance, bugs, issues, unbalance and exploits kinda killed pvp over the first year of the game and since then it's only got worse.

      First 1-6 months we could 100vs100vs100 with no lag and have a zillion siege up with no lag, the fights were insane and super fun.

      Then ZOS just kept making worse and worse changes and refusing to listen or roll them back, just made the situation unplayable...ESO pvp has now turned into a very bad joke....

      So if faction meant nothing at the start of the game except in pvp.....it means even more nothing now...

      Edited by Troneon on 11 June 2016 07:46
      PC EU AD
      Master Crafter - Anything you need!!
      High Elf Magicka Templar Healer/DPS/Tank
      Trials / Dungeons / PVP / Everything
    • Blevil
      Blevil
      ✭✭✭
      I would love to see the removal of factions outside of pvp. I mean especially on consoles where if you go to silver and gold areas, you are pretty much doing things on your own. I barely see anyone anymore even at peak hours. I would love to see other factions in their areas even if I can't quest with them due to zone scaling, any interaction would still be preferred.
      |--| /-\ \/\/ /-\ | | `"*-.,
    • bedlom
      bedlom
      ✭✭✭✭✭
      There are tons of reasons.
      But I would like them to do something so cadwells quests zones are shared with all the players who's alliance that it, so the vet zones are populated also.

      But obviously I think this is easier said than done and prob wont ever happen coz it would need pretty much a huge revamp.
    • Buffler
      Buffler
      ✭✭✭✭✭
      Can you imagine Mournhold if everyone was in the same instance?

      Scary thought
    • Avalon
      Avalon
      ✭✭✭✭✭
      There's really only 2 tiers now: 1-50, and CP? I'm on console, so don't quite get the new non-VR system yet, but will soon. From all I've seen, you level 1-50 doing the 'primary game', and then you have CP as your 'level'. Caldwell's silver/gold don't depend on ranking or level. So, why not have people level up in their primary, like it is now... But, once they finish the game, just open up the world for everyone, no barriers. We still would have silver/gold, the journal says which quests are necessary to complete them. But, just make everywhere VR/CP level (including home turf). Yes, this means you wouldn't see your own faction peeps that are over 50 if you haven't finished the game yet, but since the servers already clip and separate players to keep loads down, it wouldn't matter. Even lore wise, it makes a certain sense, the world is supposed to be different after defeating Molag Bal, so, make it that way, right? Then, everyone could group and do stuff, no matter what alliance, after beating the game.
    • Bonzodog01
      Bonzodog01
      ✭✭✭✭✭
      Its worth noting by the way that even the DLC areas and coldharbour are faction only places. So, for instance, I am in Wrothgar on my main right now, but I only see DC players. Same with Hews Bane and Gold coast.
      Xbox One - EU - EP/DC
      Trying and failing to hold the walls of his Templar house up since 2015
    • clocksstoppe
      clocksstoppe
      ✭✭✭✭✭
      Kendaric wrote: »
      There was never a need for the factions outside of Cyrodiil and a lot of people would have prefered ESO to be crossfaction (outside PvP of course). Unfortunately, ZOS insists on keeping the faction divide even in the DLC areas.

      Load on the servers.

      "I have no idea what I'm talking about"
    • Teridaxus
      Teridaxus
      ✭✭✭✭✭
      I don't want stincky altmers and dunmer in my home zone except if they are 100% reformed.
    • leothedino
      leothedino
      ✭✭✭✭
      Blevil wrote: »
      I would love to see the removal of factions outside of pvp. I mean especially on consoles where if you go to silver and gold areas, you are pretty much doing things on your own. I barely see anyone anymore even at peak hours. I would love to see other factions in their areas even if I can't quest with them due to zone scaling, any interaction would still be preferred.

      I could not agree more, this is exactly my sentiment!
    • Lenikus
      Lenikus
      ✭✭✭✭✭
      A huge part of this game's story / content is based on the war that rages in-between those 'unnecessarry' alliances.
      ... Mai cave. >:3
    • Rohamad_Ali
      Rohamad_Ali
      ✭✭✭✭✭
      ✭✭✭✭✭
      When I get a house , I'm going to build a wall and AD and EP are gonna pay for it . Also the bathroom is Khajiit only .
    • Foxesz
      Foxesz
      ✭✭✭
      I don't want stincky altmers and dunmer in my home zone except if they are 100% reformed.

      Hear, hear.
      I'm a roleplayer through and through, questions regarding that are always welcome!
    • Molag_Crow
      Molag_Crow
      ✭✭✭✭✭
      ✭✭
      I know what you mean yeah, I was thinking about that too. I reckon it would be much better if Cadwell's zones weren't instanced for veterans, so you could see other faction members and stuff...
      --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
      YoutTube ESO Playlist
      The greatest prison that people live in, is the fear of what other people think. - David Icke
      Be your true, authentic self.

    • Cryptical
      Cryptical
      ✭✭✭✭✭
      Buffler wrote: »
      Can you imagine Mournhold if everyone was in the same instance?

      Scary thought

      The crowd that exists in the elden root tree often stretches from the inside crafter area past the way shrine out to the undaunted camp, and the load can cause a crash anywhere along there.

      For those who seem more susceptible (on Xbox no less!) their rule of thumb is to stop and be motionless upon arrival until all the black silhouettes have populated with actual armor, and if while walking you start seeing silhouettes again then stop and wait. If it takes 5 minutes to get from the shrine to glirion for the vet pledge, then that's what it took.

      And that's as it is now, with separations into instances. It's why it's often called 'going to crashwood for the pledge'.
      Edited by Cryptical on 12 June 2016 14:57
      Xbox NA
    • Kalifas
      Kalifas
      ✭✭✭
      leothedino wrote: »
      Curious question and I am intrigued to know what people think. Are factions (outside of Cyrodill) still necessary?

      Currently in the game:
      • Guilds without faction barriers (ability to communicate and trade without restrictions)
      • Party Finder that searches/selects from all three factions, not just your own.
      • Scaled Content. Dungeons and DLC now adapting to the players level.
      • 'Any Race, Any Faction' crown store package.

      As an end game DC Breton Sorc, if I teleported over to Auridon right now I am met with silence and emptiness, the entire place was designed as vet content for me and so it -isn't- the same instance the AD faction play on, it's made just for Cadwells gold/silver'. It's barren, nobody is there and whilst I am levelling all I can think is "hurry up and do this Leo, get out of here and go chill in Wayrest with your mates".

      What if my character was simply scaled to the enemies from the proper AD shard/instance? I could meet loads of people, play amongst those visiting or starting their adventure from scratch on this side of the map and generally experience a more social experience. It would also have the game feeling full and populated (after level 50).

      As for PVP, of course factions matter in this respect, but as in all the other Elder Scrolls games, what if you are a mercenary or just another sword signing up for the side you prefer? Each "faction" could have a recruitment camp where you pick your side and I am sure it would be easy to cheer for the side you like the most.

      Edit for spelling
      I don't want to be down-scaled to play in lower level areas if that is what you mean. I didn't like it in Guild Wars 2 either. It defeats the whole purpose of levels. I wish ESO didn't have levels then it would be ok to play all over the world and not feel weird. Caldwell's was designed to give players something to do when endgame stuff was pretty barren.

      Speaking of Caldwell's medals. I would prefer to have new zones with new quests and zones with the option to do larger group content in all of them designed for players who finished the 1-50 story line and progressed to the current cap for CP. I mean Molag Bal was defeated but there is still a war going on within the factions over Cyrodil. Why do I only see most of this taking place in Cyrodil. Does Cyrodil never fight back against the 3 factions or invade their territories? Seeing an ongoing war with extended stories alongside the normal level design, would make playing veteran content feel different. If ones goal of playing lower level content was to re-experience the stories or the subtleties of races. Then they can roll another character.

      Large scale player vs environment in PvE!



      The factions should exist as that keeps races, PvP, lore, and skill level honest and fair. The real problem is there are thousands of players at different progression points in the game and the factions is segregating them further. Why? Because not every one of those thousand players bought the play as any race in any faction. That shouldn't have been a crown store item but un-lockable in game or included in the price of buying the original game if they want people to play together easier.

      Now the races? I would like more new races. I would pay for them either as crown store items or included in a dlc.
      Edited by Kalifas on 12 June 2016 16:14
      An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
    • llSRRll
      llSRRll
      ✭✭✭
      I think its fine the way it is now, the idea behind Cadwells silver and gold are that they are alternate history. I like the faction war and think it should stay the way it is.
    • leothedino
      leothedino
      ✭✭✭✭
      I will foolishly pretend that the devs saw my post here... B)
      Latest News from E3 and The Elder Scrolls Online
      Edited by leothedino on 13 June 2016 03:48
    • Luigi_Vampa
      Luigi_Vampa
      ✭✭✭✭✭
      ✭✭
      When I get a house , I'm going to build a wall and AD and EP are gonna pay for it . Also the bathroom is Khajiit only .

      Just a litter box then?
      PC/EU DC
    • Rohamad_Ali
      Rohamad_Ali
      ✭✭✭✭✭
      ✭✭✭✭✭
      Evidently not #BE3
    • Teridaxus
      Teridaxus
      ✭✭✭✭✭
      Arghh no, please no elves ( bosmer are okay ) in daggerfall and wayrest!
      Why zos, why?!?
    Sign In or Register to comment.