Templars are pretty easy to level up. I cant read your link (Stupid phone).
I used a destro / resto combination. I switched builds as I moved up. Used a lot of resto in the beginning and now I use none of them.
Jabs is a must. Does nice damage plus heals you.
KB is great. I use the destro touch. DoTs are good.
Force pulse from destro.
Dark flare is great boosts damage of next attack!
Elemental ring is a nice aoe with another dot. Dont always slot this, but when I do it is a noticeable difference.
I use my resto as a buff bar.
Cleansing ritual
Rune ... the morph that gives magkica over time.
Healing ritual, the quick morph. Its not much quicker and a lot of people prefer the morph that heals again.
I put radiant oppression on this bar.
Currently running the power that stores damage and releases it. Works well with Radiant oppression.
You can literally use puncturing sweep for the entire game. Leaving the rest of the 9 slots (both bars) for leveling up all other skills.
Endgame = spamming healing springs and breath of life. The new dungeons and Dragon star arena may make temp healing a bit more complicated. Trails require you to know when to drop your Nova.
And that is the basics.
I can solo quite a bit in Lower Craglorn (solo'd 1 delve and a magical anomaly, almost got another one (lost by like 1 second)) with this build:
1. Dampen Magic (From out as Annulment)*
2. Puncturing Sweep (From Puncturing Strikes)
3. Healing Ward (From Steadfast Ward)
4. Channeled Focus (From Rune Focus)
5. Siphon Spirit (From Force Siphon)*
U. Dawnbreaker of Smiting (From Dawnbreaker)*
*Of course, the evolutions from Annulment and Force Siphon are ENTIRELY up to personal choice (I had a really difficult time choosing Force Siphon's) and the Ultimate is also completely optional. Running a second bar is unnecessary (but you can still do it for added effectiveness)
I have:
63 points spec'd into Magicka (I'm v15, so I have all my points in Magicka)
CP's in cost reduction and increased healing and light armor (I only have 29/30 in each set of constellations)
Ritual Mundus Stone (I take this for questing out of convenience so I don't have to switch, for dedicated questing, you may want to switch)
7 Light Armor with Divines (okay, I have 6 Divines and 1 with the bonus enchant), enchanted with Magicka Glyphs, in Seducer sets (the full set for this) and the rest in another Magicka-based set (up to choice)
Jewelry (not in sets, sets are expensive) with Magicka and cost reduction
I run Health and Magicka food.
This is a PVE god build, so don't expect much from PVP, and this isn't a healing build, so you'd have to change up your build for healing, but for questing, I get zero magicka issues, and insane health sustain (just remember to block so you don't get instagibed).
Of course, this isn't a 'follow this exactly' build. Really, only Puncturing Sweep and Force Siphon are set skills. It's simple and has little mechanical skill involved.
PC NA CP 531+ Aedric Fury Sits Around Doing Nothing Sola Auroron Magicka Templar Lunaria Chimeri Magicka Dragonknight The Chosen of the Storm Stamina Sorcerer Ward-Scales Magicka Nightblade Sanctius Luxen Stamina Templar Nerwaye Auroron Magicka Sorcerer Warden Vyrkyl Stamina Dragonknight The Ninth Adventurer Stamina Nightblade Magna-Sola Magicka Templar The Celestial Lady Magicka Templar
Read their adventures! The Celestial Lady
Question regarding the "switching" does that cost crowns to switch builds later on?
You "can" spend crowns, but its a waste of crowns. It is cheap to donate gold at the shrines in the capital for each alliance. Wayrest, Elden Root, and Mournhold.
Here's my VR1 templar which is a good healer (has successfully run plenty veteran dungeons):
Using a restoration staff and bow. Gear is all to boost magicka and spell damage, 7 pieces of light armour. Because of this, the bow doesn't do much damage (it scales off stamina) but all the CC effects (including stun from heavy attacking from stealth) are fine.
Healing bar:
- Illustrious healing: possibly healing springs is better, I don't know
- Aurora Javelin: to smack things away without having to swap bars
- Blessing of restoration: buff to help the team
- Honor the dead: The essential templar heal skill, and better than breath of life in my opinion. It usually isn't the whole team that gets into trouble (making burst healing 3 targets a waste) and the magicka regen from this makes you a much more effective healer
- Siphon spirit: Hit the boss with this at the start of a fight for free healing
- Practiced incantation: The other essential templar heal skill, for when everything's gone to hell
Damage and CC bar:
- Radiant glory or puncturing sweep: self-healing damage
- Draining shot: "go away" button, useful stamina drain
- Reflective light: snare and loads of damage, for soloing
- Bombard: a cone immobilise, basically the same as sorcerer's encase, good to halt an approaching group of mobs
- Luminous shards: Essential templar combat support and a good thing to throw into the killbox from the outside
- Solar prison: same as luminous shards really
For healing, you cant please everyone, unless you always run with the same premade group. In random groups there will always be someone complaining about something you're not doing right lol.
There's dps from the "trial community". If grouped with them they expect Elemental Drain, Aggressive Warhorn and Combat Prayer service, even in 4-man dungeons. They literally cant play without these things, because they need to copy paste their dps result after every single boss fight. Main weapon required here: Destruction staff for Elemental Drain.
You also have the dungeon speed runners. If grouped with them as healer, they expect you to not heal, but play full dps spec and only dish out occasional Breath of Life. If you play with staffs and start doing silly supporting or HoT's, they complain about your pathetic dps. Main weapon required here: 2-Hander or DW for dps.
PvP scrubs trying to get their daily gold key. These guys are good at keeping themselves alive, max self sustain, but the dps is absolutely horrible. Main weapon: Doesn't matter actually, they wont even notice, just try to do as much dps as you can or boss will never die.
Finally you have casual PvE pugs. Here you wont have time to dps, because these guys stand in every red puddle popping and eat so many mechanics, that constant heal spam is required. Main weapon required: Restoration Staff, because you're going to run out of magicka otherwise.
So yes, being a decent healer can be frustrating, because different groups want different things. So either you make it your goal to be prepared for anything or just say *** it and stick to templar heal bread&butter skills, being:
1. Repentance
2. Breath Of Life
3. Spear Shards
4. Radiant Oppression for execute phase.
5. Mage's Light
6. Grand Healing+ Regeneration for lower level PvE and before you have a decent amount of CP, since you wont have good enough recourse management to main heal with BoL.
Than slot what ever the hell you feel like on the rest lol.