Ok so here's what I have noticed. You can find any 2 of these mage fights. If you kill the one that says "you shouldn't have interfered" they will despawn. If you kill the other he will instantly res
Edit: Reorx got him, but he instantly respawned and seems to be working as he should. He wanders all around the forge, walks behind the forge and stands on the large rocks there, and sometimes venture
The other thing that helped was that I started hunting after 23:00 MST on weeknights, when far fewer folks were playing. I really think that even with instant respawns you woudl have to start the sea
The other thing that helped was that I started hunting after 23:00 MST on weeknights, when far fewer folks were playing. I really think that even with instant respawns you would have to start the sea
The other thing that helped was that I started hunting after 23:00 MST on weeknights, when far fewer folks were playing. I really think that even with instant respawns you would have to start the sea
The other thing that helped was that I started hunting after 23:00 MST on weeknights, when far fewer folks were playing. I really think that even with instant respawns you would have to start the sea
@Etaniel I'm curious as to your opinion on the XP gains from killing certain monsters that was giving about 30 times the appropriate amount, or the killing certain mini-bosses that had instant respawn
"When killed the bear will instantly respawn", so yeah they will stay alive long enough. Sorc's pets are already able to stay alive for a pretty long time in PvP.
If only he would have been faster. And if he doesn't take two ultimate slot (why not a temporary despawn when switching on a non-slotted, and instant respawn when re-switching?). And if he doesn't mis