I don't think there needs to be more skill points. I think there is already a ton of them, and not having enough skill points to open and morph every skills means you need to make meaningful choices.
a crafter, you need to give up opening a couple skills.. and really, we only have 10 slots we can use at a time, do you really need to have every skill unlocked? I feel that while levelling should be
This is true, but skills vampires have could be utility ones, not op af tier. For example, I cant see why is a skill such as Equilibrium in a mage's guild tree, it screams Vampire to me. Vampires coul
You are, also correct in stating "a single damage proc set can actually carry most of your offensive burden and stacking 2 or more of Masters DW, Sload, Surge, Skoria, Zaan, Groth, Sheer Venom, etc ma
Not necessarily, in fact it might put them more on par. Class balance is its own issue, but giving everyone 6 more slots to help with buff management and versatility would help level the playing field
And my opinion is this, In all honesty this question is possibly not answerable because the only two 'variables' you compare for skill between console and PC are the controls. So one has a controller,
I'm not averse to more skills being added. However, I have no particular need for them ,notwithstanding my being a chronic altaholic with no interest in set builds so I enjoy the variety that a full r