Rework the snakeblood passive so that it now reduces the effects of player poison too <img class="emoji" src="https://forums.elderscrollsonline.com/resources/emoji/smile.png" title=":smile:" alt=":smile:" height="20" />
Probably because there are alchemy mats growing every few feet or so and fairly easy to farm. But I do agree that they should do away with the completely useless “Snakeblood” passive and give us somet
However, the optimal solution for this would be to make all potions with 2 components green. Potions with 3 effects would be either blue (if there's an opposing effect) or purple (if all 3 effects are
I've always used the snakeblood argument simply because it's been a dead skill since I started playing. They had the chance when poisons were introduced, but have ignored it for some reason. Instead I