The current system makes builds to dependent on crits and exacerbated numerous other balance issues. Heck, at least half of the major PvP exploits can be tied to ultimates firing too quickly: Vampires
I support the changes as both a PVE player and a PVP,player. I think it's a much needed change for PVP though. The ultimate spam in Cyrodiil is real atm.
So they made the most useful ults for PvE completely out of reach with increased cost and less ult gain....but they made Dragonleap and Batswarm better.....hahahahahahahah does anyone else find the ir
is also kind of flawed when you figure in that ultimately for bigger grps ap/h is limited by the amount of enemies they have - for smallman and solo play you need a balance with enough enemies but no
Sapping chains(Magic Damage): When an ally activates the synergy, they absorb X points of health from each target and gain 200 Health regeneration for 10 seconds.
We didnt gain anything for this. I dont think you understand how much work we put into getting the community together for a fun event. We were promoting the WINNER by listing his name in chat. It w
Daedric tomb - place up to 3 daedric sigils that heal allies in the radius for 12 seconds. Allies gain the daedric knowledge synergy which siphons the sigil, restoring 1000 magicka to allies in the a