I'm too tired because of having complained about AoE caps for at least 2 months already now, so I only write that I'd also be interested in hearing anything from the DEV-front about AoE-caps.
Removing or increasing the AoE cap on damage spells without removing/increasing the AoE cap on healing spells will make stacking less effective and reduce balling.
I rather think the one getting killed by this ability would be the moron, because zergs will deal just as much damage. It's not like anybody forces players to stack up (apart from the AOE caps).
people , you do realise that all this "lift AoE cap" is in that kind of territory, right? Meaning it might allow a very small group of min-maxing PvP gods to occasionally shine sufficiently for a nic
I mean, if you absolutely want to see Cyrodiil die go ahead and remove AOE caps. Or if you just want to see the game die in general keep up with these ideas.
I'm a relatively new player coming over from console to PC. Players like @FENGRUSH and @Joy_Division know a whole lot more about this subject than I do so I will pass on commenting further on AOE caps