Now, to go back to the AoE cap, I think it is a dangerous thing. You can basically control the duration of fights with it. However, the biggest ball (in terms of #players * equip * doing the right thi
After reading your post, I can read between the lines to see that you are not willing to remove the AoE Cap at this time because you think it would have a negative impact on tactical game play. Fair e
Thank you lol. People dont seem to understand that real small man groups have ALWAYS been taking 100% damage from large group. I run in a group of 4 -6 players. We wipe up to 12 consistently. But if
I left GW2 because of the aoe cap, don't make me do the same thing here ZOS. I came to this game because the devs stated that in AvA that skilled small groups could hold off large groups with the righ
Nononono reduce the damage farther away from the center, revise costs, anything but the AoE cap, it's just plain wrong and stupid, it breaks the game much more than people abusing AoE abilities. This
To add to this I think there should be a cap of how many players can all target a single player at the same time during close quarter fighting. E.g if a large group of people are attacking you (close