Bosmer are defined as a race by three things. The Green Pact, their skill with archery, and their stealth. In the previous iteration of racial passives these were reflected or at least alluded to in t
Taking away the foundation in lore of these passives, by cutting stealth from them completely, makes these passives feel like arbitrary numbers that are just meant to shut people up who made the mista
This post is spot on. All these changes are designed for PvP, to satisfy elite min/maxers, with virtually no regard for the average casual PvEer. And they are changing established lore so much that ev
Yay, we get a new stealth set! So when will they fix Bosmer lore? The game's title should be "clothes make the man" if the answer to all roleplaying is "just wear this set". I am not against sets open
the community is worried about Bosmer trading stealth for something else? This set is not helping Bosmer get stealthier unless you are a Nightblade and Nightblade is the last class that needs a buff
Nothing like stacking a few stealth detection sets so you can see the enemy coming right before they easily murder you because they're wearing sets with useful bonuses instead of stealth detection.
Where was that concern when they took away Bosmer stealth radius? Apparently their "no changes" policy is very flexible depending on what THEY want - so I have zero sympathy for them being in a no-win
Lore is what gives the game its character and helps immerse you into the world. If that means that Bosmer are the best at stealthing, but below average in most combat skills, that's ok. It opens up pl