and resetting the fight constantly on Keeper Imiril when he dissapears and summons adds and then respawns after a short duration. We had banekin, matriarchs, clanfears and boss all up at once for mo
37% of the group damage. The fight with Keeper Imiril was painful. Our healer did well and we never wiped throughout but if I'd had my damage debuffed because I was tanking, it would have been near i
Imiril is a pure high DPS sustain check. The DPS must be constant the entire fight. In other dungeons, the DPS can burst attack the boss, use all their resources, and then regen resources before att
In banished cells Keeper Imiril could get trapped in a rolling animation depending on where the group was standing. I went with groups that could easily defeat Imiril without using that exploit, but I