And yeah... Troves seem to be heavily rng based. Speaking of respawn rate, it seems to be 4-5 min or so. Maybe more often in peak hours. But there might be some bugged troves, just like instantly resp
I'd vote to revert that district's flag to the old unrestricted respawn points up on those towers, and let the scoring and brawl extend over the whole district. The main fight would naturally move acr
Harvest. Do something related to a quest. Node re-appears instantly as if I phase changed. Note, this is not an instant respawn and could not be duplicated.
My biggest issues with the Stranglers is they rope me, pull me towards them, then I instantly teleport back to where I was before I got pulled... and I take 12-16K water damage before I have a chance
The Risk V Reward in PvP here is strong. It makes you think. it removes a large aspect of "He who zergz the fastes wins" of instant respawns and back in the fight,