From how I've understood it, the *fix* wouldn't give Bosmer their natural stealth back, rather it'd be a separate skill line that anyone could take to boost stealth.
While I agree with the points you made, about the upcoming stealth changes and how they might equalize every race in stealth in the end... I don't know if that would be enough to bring me back. (I k
Stealth was important. We had to be as quiet as possible even long before dawn. We had to use maskers so the animals wouldn't immediately think "humans time to run!". We had to keep track of sounds
Its worse when you get caught between one of those lantern guys and one of the npcs and you get caught, you get removed from stealth, you take a penalty to the time limit and a hefty bounty. With that
Yes, because clearly NPC stealth is overpowered! Maybe all those times I fell out of the tree as a little kid and whacked my head without dying scrambled my detective abilities? That could explain why
The only problem I can see with restoring the Bosmer stealth is that all the other races shafted with weird lore-breaking traits are going to want theirs fixed as well.
This would be ideal. Gets rid of the virtually useless Stealth Detection, restores Bosmer lore (and sneaking ability), yet is still a nerf from the previous perma 10% damage from stealth they didn't w
I had none of the stealth sets and only legerdemain and wood elf skills maxed up (still working on thief and assassin skills). Because I went through the zone that drops NM before we learnt about the
Seem to be a lot worse to me. The regular denizens are spotting us much more easily, and cutting our time down a lot faster. Not even worth trying to sneak around, I just load up the werewolf ulti and