I know that some people consider DKs as a stand-your-ground class (which is fine)- but I was hoping that ZOS would consider moving our Major Expedition from Chains to Spiked Armor. Here's the logic b
After the DK class was stripped of almost everything that made it unique with armor, other classes, and skills open to everyone having traits of our old skills that we lost; I've recently played again
Mag dk was already in a bad state and since greymoor they feel trash again i think the main problem is that the extra 10% healing nerf has put light armour dks in a terrible place heals just feel garb
•The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Obliv
respective strength and the strength of the DK comes from its survivability. By adding a cap on the number of projectiles reflected; you effectively take away a DKs ability to survive and tank upfron
After successive and never ending nerfs, and changes to core game mechanics, the DK has really fallen behind and needs serious repair. We were anticipating that we would be repaired in 1.7 but instead
So here are some Highlights of all the boss kills in vet maelstrom arena on my magicka DK and down at the bottom I will put a link to my tamriel foundry thread in so you can see my gear and bar setups