I don't see any problem here: 1 (one) GM patrolling locations which usually reported by players and ban all the bots he see. Bot of course, nobody do this, because of "blablabla we have no evidences b
I have an idea for bots. I say when a toon is determined to be a "bot" just make them open to being attacked by other players. The smack downs would be awesome. You could even give an Achievement for
The fact is that security is reactive, not proactive. The developers will always be playing catch-up once the botters/gold-sellers find the new loopholes in coding/filters. This is not their fault;
Consider yourself lucky. There are numerous post on this forum over the last 24 hours with videos of bots..Most are in public dungeons farming bosses, but since they are getting away with it there (a
2) ZO (and every other developer) loses money by having to dedicate personnel to bots/gold-selling accounts. That's salary money which could have gone towards game development.
While the bots may be using scripting in the same sense that the addons are using them, even if you removed the entire add on API from the game, there would still be bots. They would just recode the