As for suggestions, firstly, given free (over)use of snares, snare immunity either should not be expensive or should not be short. Currently, shuffle is both short (2.5-3.5s) and expensive (~4.3k stam
Which we all know doesn't work due to gap closer "mechanics" and it's unbreakable root. Next patch it will even last longer (but snare not root, which won't matter since the zerg will be on top of you
Immunity rarely seems to work. I have to cast forward sometimes just a second after I already cast it, sometimes a few seconds. Either because it doesn't give full duration or snares just ignore it, I