ok, i'll give you this one, the 35% extra damage is imho a bit too much, but how is it broken mechanics, reflective scale is meant to reflect projectiles, a meteor, no matter how big it is, is still a
Moving 3 steps in any direction applies to meteor too. The only difference is you should block the initial hit. The 2 or 3 guys next to the person getting nailed by meteor are responsible for blocking
I think DKs can defend nicely from stamina drain attempts by simply casting scales when they see meteor coming. Plus they will be making their opponents laugh at the same time since the other guy will