The changes to the champion points look like they will make tanks tankier, though - as others have noted - this may be at the expense of other passive boosts, such as regen/ability cost reduction, in
Someone with 2-3k regen has to roll dodge or block much more often and thus waste more resources, because you take much more pressure (not being able to outheal the incoming damage).
Yeah I was assuming worst case scenario in my example. Im not too sure about what you mean by "and with less hits causing Block costs, the flat Constitution increase has a bigger value increase per hi
And cringe at Neverwinter all you like. It is the exact sample principle and gameplay loop for tanks that ESO is trying to push, but done better. Sorry, but it's true. Block, and recharge. Block, and
...why am I even going through this, it's all mentioned in the post I linked (here, again: https://forums.elderscrollsonline.com/en/discussion/265399/detailed-explanation-of-block-cost-changes/p1)
Well if you'd want my solution, I'd give Block it's own meter when used with ice staffs, and shield and sword. Use of heavy attacks and some abilities restore it, institute a cost increase in PVP for
about your great example of the 3 minotaurs... with these block cost changes, as a fullblown tank with 45-50k health with full dedicated tank gear and armor resistance capped (instead of any support m