RL: Umm, I don't know off the top of my head. I know that the snakeblood passive in the Alchemy line actually has an effect on poisons as well so my assumption is that it does but I haven't tested it
For the purpose of these table(s) I did not include how long the character would have the buff and also by how much the character would be effected; rather just included what reagents combined togethe
The Snakeblood Alchemy Passive should reduce the duration and effects of these poisons against someone that has 3 skill points in it. Right now this passive doesn't do anything, and this is the perfec
Decided to cancel my sub after reading patch notes. To be frank, changing this many skills while completely ignoring snakeblood passive shows how out of touch the Devs are with this game. It has been
I too am curious to know which potions are being used that make Snakeblood worth taking. (The tooltip also states that it only applies to potions, not poisons.)