I can infer from the posts that someone is mad about ultimate generation. If you need to drop an ultimate for every PvE encounter, I don't think you should be mad at Zenimax.
Why is weaving light attacks considered 'no skill', but gaining Ultimate for say, rezzing someone is? Or spamming heals? Or hold block? Or use siege? Seems a bit of an arbitrary distinction to me.
A lot of players don't like to be forced to use AoE, DoT and high crit chance to get optimal ult gain. And the developers clearly don't like it either, so they're changing it.
to what we get done? You rely way to heavily on ultimates then. Strats will change of course they have to, but many of us are working on that instead of whining and acting condescending and self aggr
It's all about bringing back; a) the balance in the system, and b) making ultimates more inline with what they were originally intended to be. So yes, I agree with the changes.
Makes sense in PVP, but not in PVE, all it does in PVE is linearize ult gain and favorize bad players that don't know how to build up ultimate properly.
Get some mature group then who work together for their PvE success, there is absolutely nothing wrong with having one playstyle giving more ultimate than another if they are only working as a team any