Its the same when you cc break a knockback cc, it waits out the rest of the animation before you regain control even though you break it before your character model goes airborne
He gets knocked down by a javelin. Gets back up. And is immediately knocked down again. There is supposed to an immunity to cc in there somewhere. It doesn't ever actually work that way.
What effect are you referring to? If it is stun immunity you mean, they are not suppose to give stun immunity off of soft cc(what I assume is the double cc you are talking about)
2. I read what you wrote. I actually quoted you. If anyone has a comprehension issue it's you. You compared Feed to actual abilities, even referring to it as a 6th ability. Feed does NOT work in comba
tons of games that do it much better. The anti cc skills totally shine in group combat, which is what this game is designed for. If you hate being CC'd group up and use the appropriate skills (adap