I really do think there is a cell variable that says, "I am happy put a motif in that cell now", so I am sure I have missed some in some of the larger ruins. I only recently started farming the Chapte
On a different note, can anyone confirm if the drop rate has changed at all? I still see people in my friends/contact list logging in and out "farming" the motifs, not sure what their results have bee
This sounds like a great idea to me! I haven't found any motifs from drops so far, having played since early access (although not 'farming' or playing every day.) And anything that thwarts the bots
Not to mention you can only learn the "rare" motif if you already have rank 8 (I think) of woodcrafting, clothing or blacksmithing, which is about VR1 level. I've bought an ancient elf one from a guil
I like the idea of only allowing a motif to drop one per character per day, to prevent farming. Keep the drop rate low and you solve both issues in my mind.
Maybe they could just put them in bookcases around various zones for anyone to find or pick up, and are added to your lorebook like the current ones are when you use them. That way they're not "tradab