Capes could be doable if they used the "physics" of the butt flaps on the capes. it's not gonna fly around like in dark souls for sure, but it could at least be something like in dragons dogma... Simp
That doesn't solve the problem that my system would still have to load everyone else's capes and apply their physics, causing severe lag and/or load times. Imagine Cyrodiil getting zerg rushed by a mo
I don't think capes would cause server lag because animation files are normally stored locally within the game files. Each character is simply a collection of files in which the data within the packet
Capes have nothing to do with the servers, it's all client sided. Who cares if a cape is animated a little differently on my screen versus your screen? How do you think games will full cloth physics d