Revert the change to Rapids and it wouldn't be as much of a problem, though I would still call for a root immunity upon the effect ending (through wearing off, purging, or dodging). Something needs t
I think root immunity or cooldown would negatively affect immobile players too much. An exponential cost increase on their use sounds reasonable to me though. Like streak and dodge roll, although not
You know I’ve been thinking. Instead of a guild skill line for for a snare/root immunity they should make it class specific. I still think it’d be OP on a magsorc but Templars and Melee Magblades co
remember the duration anymore. This applied to roots, stuns, and CC abilities. It did not apply to certain snare styles from melee classes which were capable of being spammed. Those are also in Elder