It's another band-aid fix for PvP when they should be looking at the core reason -- too many possible combinations of skill and sets. PvP will always be broken and unbalanced because of this.
For Lorkaj, Halls of Fab, and the Craglorn trials, no such mapping exists because there is only one set of those trial sets. So automatically upgrading existing sets to Perfected does not make sense,
For the most part, all stamina builds are essentially equal - using the same sets, same skills, same tactics, same level of healing, same level of damage, same frequency of roll/block/sprint. The diff
"Caluurions got buffed immensely, the travel time also got reduced" is self-serving hyperbole. Caluurion got a small, IMO unwarranted but nonetheless small, buff to damage and a small (according to ZO
Bad move or not, I still do it. If I'm tanking and they don't remove the set, I remove them or leave. It's on ZOS to create sets that don't destroy the ability of tanks to do their job. Daedroth is