Yes, they are. The cloaks/capes are a fairly obvious invention for any people that is able to work with textiles and need some sort of protection from the cold/rain/sandstorms/whatever.
"Not sure why you would want those in this game anyway" - why do people like/want hats? You could just as effectively argue hats, skins, etc are just as superfluous as capes. Or costumes, dyes, ad inf
As I said earlier, the solution to that is an IK animation system, which they already have for animating our feet. So long as any pieces in question have a collision mesh (which can be generated from
Also, DX9 does permit cloth physics. SWTOR's minimum DX is DX9 and it has had cloth physics on capes since launch. So if that person in the video says DX9 does not permit capes or cloth physics then
Pretty sure ZOS never implied server side performance. And you know, you've just tried to bash OP for not knowing that capes will add to server load issues - that's a quote. Point in case, before bash
Since we can now wear tabards and represent our guild, I would also like to see cloaks and capes that can represent either our guild,faction or whatever. Most people I know agree with me. I know there
I and many others have been asking for cloaks/capes since the beta,The argument which comes up is that eso cant handle them,Why? is Esos engine really that bad? Lots of MMOS have them and people does
Get sooooooooo tired of seeing this every time someone mentions capes. If you don't like/want capes/cloaks simply do not wear them when they're released.