• Solar Barrage - This is honestly a really nice skill. The issue is that you might as well use Puncturing Sweeps for the healing/snare (better) and Dark Flare is a valuable but very different spell.
Dark Flare has cast time and travel time whichall together makes it a 4-5 second time frame from cast to hit, which makes it sub optimal. Also, when you have to stop casting to move quickly, you are l
It would be better if they changed Solar Barrage into Fast Flare: same as Dark Flare but without the healing debuff but WITH the option to instant cast (like Crystal Fragments).
Solar Barrage is pretty and I like AoE so I used that a lot back in closed beta in combination with the dual-wield AoE (can't recall the name without looking it up). I even took screenshots of me bein
1) templars have little use for empower. they do not have a situational hard-hitting ability with instant cast (crstal frags and assassin's will come to my mind right now). thus it is not worth using
The actual problem with Dark Flare is not the cast time but the travel time and mortar mechanics. Landing it is virtually impossible in the current PvP environment - Unfortunately almost all Templar c
And the one guy said frag is only good while hidden, well the same can be said for dark flare too. If you see someone doing dark flare or even see it on the way, you're not getting hit unless you're