I believe it's fine. The idea is that at any one time you have five skills plus one Ultimate in play, and while there is some grey area with medium-duration buffs/debuffs/area effects, this generally
I personally dont believe the other detriments, in their current PTS form, are high enough to justify a change like this. For example, the Health Recovery reduction is only an inconvenience at stage …
With the current trend ZOS seems to be adding 3 slots per class, so the next time they add a new class is when they'll add more. If they add more now then people will complain about not having slots w
People shouldn't have to rely on a third party client to play the game, and friends lists can be limiting considering not everyone has a full one (and even for people who do, how often do you actually
And shifting attributes, skills and CP is an expensive & time consuming option just to play your stamdk dps as a tank for a dungeon or to switch between pve/pvp. This issue is just one reason I have s
Of course it CAN be done, but it's not supposed to.. The game is made around having 5 skills and an ultimate.. If you suddenly got more, like the 8 you want, players would get way more powerful, requi
I personally believe the fact more than half the healing skills scale to offensive stat rather than receiver’s health is bad. Player with crazy healing or damage shields can still do a crap ton of dam