500+ combinations to create yet only 10 normal abilities and 2 ultimates to slot are not enough. Expand both bars or give us a 3rd bar like sorcerers had specifically for spell crafted skills.
Given how much variety ESO provides build-wise and character-wise, it's actually surprising to see that the game only offers up to 15 character slots. Other major western MMOs such as Guild Wars (28),
I'm just curious, I know that with the alternating skill bars with secondary weapons adds up to 10 and the light/heavy attacks also come into play. But if they did add two more skill slots, would it a
I think most skills should be revamped. I'm against skill spamming and think Light & Heavy attacks should always be main source of damage, and skills should help out in certain kind of situations.
Funny, I feel I have too many skills and do not have the coordination to constantly rotate between them so I find myself relying on a few specific skills so I don't become frustrated with too many opt
all. Why force that decision when adding a few more slots unless if for some reason they are unable to do so? Players who don't use all their player slots are not impacted in any way by others getti