Well, that´s exactly what I wrote actually <img class="emoji" src="https://forums.elderscrollsonline.com/resources/emoji/wink.png" title=";)" alt=";)" height="20" /> and I´ll reiterate that in my experience this only results in shorter animation, "safer" skills being used. What you describe in terms of wind-up is what
The majority of players who are complaining do not realize that animation cancelling affects more than dps and that they are also using it (for example, when they need to block something quickly, or r
Actually, there's a loading screen hint that explains the mechanic. They don't call it animation cancelling(that's a community created term, not a ZOS one), but it's clearly what they are referring t
I can assure you during my time playing I have never met someone who is cheating or exploiting. Animation cancelling is literally where you end the animation early. Like pressing heal and roll dodging
I've asked before, but where is the direct evidence that animation cancelling has anything to do with poor performance? All either side has is conjecture because no one knows the exact coding. Some
Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard,
Animation canceling exists so that you as a player can react defensively (blocking/dodging) when you see an enemy mechanic that could kill your character. It keeps combat flowing smoothly and allows