They still have a long way to go for this to be a complete Elder Scrolls game. 2 years on and we are just now getting Thieves guild and Dark Brotherhood. Still nothing underwater, no spell crafting,
They either haven't or couldn't fixed these normal movement issues for over a year, so how are they gonna add underwater combat? If it happened, development on other content/bug fixes would be slowed,
WHY, then, didn't they create an engine that supports vertical movement for underwater gameplay... or an engine that supports interactive furniture... or an engine that supports non-zoning with an act
DLC, you make a lot of money. Spellcrafting, Underwater Combat, fixing Cyrodiil lag/imbalances.... what's the point of worrying about these "large-workload no direct money" projects if you can make t
I would rather they spend development time on opening more land areas of Tamriel before underwater areas that most if the player base will hate anyway.
I normally wouldn't say no to a cool content idea, but the waters in this game were never designed to be interesting. To make this worthwhile, they'd need to redo the waterways in like, every zone.