As far as I know: Unless you break free you won´t get any CC-immunity. Some skills are acting wierd sometimes and are more difficult to CC-break from (looking at you Fear and Shield-charge)
being the heavy attack bugs which can remove the immunity. Someone uses clench and then someone else times a heavy attack right and then someone can clench you again and you keep falling down over an
I’m working on my tank build for VR dungeons, and I’ve run into a question I have no easy way of testing. Do skills that provide both CC and a debuff (Cinter Storm, Deep Slash, Reverberating Bash) sti
I have been playing this game since console launch and I have never seen CC immunity this bad... especially from Cyrodiil guards. Most times the CC immunity pots (both crafted and the ones for AP) do
The bash cooldown was false. If I recall the 324 post thread about dark talons, the argument was ultimately a push for root immunity after dodge roll. More CC immunity isn't a step away from that an
on a 6 or even 70 man raid and give them all CC immunity from a .5 second root that was rolled out of. You can't provide immunity to an entire zerg because they had .5 seconds worth of a root let alo
I think CC immunity in general is broken cause when I use a immovable potion which it's CC immunity duration is 15 seconds I still get stunned, immovable, knock backed, and feared. Some times all at o