Fiery Grip grants CC Immunity bc it forces a character to lose complete control of their actions (hard CC) while being dragged to the corresponding DK. Once close to a DK they're in danger of being sn
a while. There must be a concept for temporary CC immunities for main CCs (which make you complete unable to act, like KB, fear, stun etc.) and for lesser CC (like root and snare).
Even worse than this is the amount of time that it takes for a wrecking blow to wind up and hit you is just about exactly the amount of time that you are lying on the floor with CC immunity.