important one for PvE) in order to partially get block cost back to what it is now. This hurts my ability to sustain resources as a tank, as well as hurts me when I have to change to DPS or if I want
but in pvp it is not the case. The changes to blocking can be countered with another set choice or race choice(looking at argonian). What many also may not have noticed it is actually a buff(e.g. the
In layman's terms: currently blocking is too easy and zos are re-balancing it. It really is as simple as that. There is no mention of pvp/pve of any sort so to argue that one is damaging the other is
Templar can't drop block anymore but they sure as hell can hit through block and drain stamina really well. Wardens have two skills that hit even harder through block.
Personally, I think the suite of changes to HA have alleviated most of the resource management issues we were having in regards to PvP. I personally wasn't using Block Cost CP or Sturdy Traits on PTS