3. Making players search and travel to different guild stores means shopping takes time, which is not a bad thing when you want players to spend time in your game. Spending time and effort in an MMO i
April 28,2015 : ESO Live "Ask Us Anything" @37:40 "Player guilds are actually an integral part of our world and trader access is a key benefit to guild membership. We don't have any plans to change t
spent on it. Exactly until the moment when the player goes inside. The columns at the entrance are a "perfectionist's nightmare". I see this curvature every time I go into the house. This can be seen
Another add on (master merchant) generate huge number of requests to scan all the trade done and provide player with a price history. Again we get unwanted data flows.
They should do away with housing to reduce server load. The massive expansion of housing is about the same time that the incurable lag began. Of course, that is a totally baseless causation based on
If you are not the kind of player that wants every thing now, it's fun and immersive to browse guild traders in search of useful things at reasonable prices.
So... my take home from this is that no console players are "veteran players" because none of us can use this PTS that supposedly the "we veteran players" use. Thanks, bud.
From my personal experience, lots of of vet players have already left. In 1 of my guilds (and its a big one), only the newest members are active. Most veteran (and pretty skilled) players have vanishe
* Allow crafty players to actually make some gold (not only those being in guilds .. I used to raise funds with this system long before I even dared to think about applying to a guild