That keeps the playing field level though for balance sake. That’s OK in my book. If gold armor and jewelry gave a massive boost it would tilt to power balance even further to those that can make a to
I have max skill on jewelry crafting on my crafter, but i've never actually crafter any jewelry at all, because it's too expensive. So it is a very usefull thing in the game imho <img class="emoji" src="https://forums.elderscrollsonline.com/resources/emoji/wink.png" title=";)" alt=";)" height="20" /> i like changing tr
Getting all the clothing, weapons, and jewelry up to 9 traits requires a good bit of time and some perseverance. The next major expansion will probably see an introduction of 10-trait items which, at
Whats the point of releasing jewelry crafting if within two or three days everyone's a master, personally I think it's better if you have to choose. Devote a ton of time to become one or pay someone
Jewelrycrafters are already being screwed over once, by not having trait mats available to them, they get 1 out of all trait mats through daily crafting quests, and arguably the worst of the traits to
would just use trials/golden vendor stuff. While Jewelry Crafting opens up many more potential options it MUST follow the same material amounts as other crafting skills. Why? Well why would I bother
maxed out in crafting. Those of us who want Jewelrycrafting to continue that trend of accessibility aren't encroaching on the game culture you've been enjoying, your calls for exclusivity are encroa