a) Dynamic animation processing and combat system with damage frames tied to animation which is used in action and fighting games. Which no MMO has ever been able to achieve because the amount of proc
I don’t know if you mean it this way, but the global cooldown means that you cannot cast more “follow up” actions thanks to animation canceling. Everyone has equal access to it.
sop who prevents you for doing full animations while playing? I bet you doesnt play high lvl content anyway to meet people forcing AC on you for better dps or if you meet them...then Im sorry for unlu
Whether or not animation canceling was intended in the original design of ESO is completely irrelevant because animation canceling makes the game better and the devs have embraced this.
They can't without a complete rewrite of the way the priority based combat system works. They can fiddle with animation lengths, but each type of cancelling is inextricably linked because of the very