And then we're having a conversation trying to explain the differences between light attack weaving and animation cancelling? All light attack weaving is animation cancelling, but not all animation c
And anyway, about realism, there are things called feints in actual real life combat, which are similar to what animation cancelling is, if you have the strength and reaction time you could absolutely
I think animation cancelling light- and heavy attacks are pretty ok, also knows a weaving. This because it's a PvE thing and every single build and class can do it, therefore balanced.
The problem with how this game handles animation cancelling is that effects fire at the beginning of an animation instead of at the end. This means we get the wonky “I start swinging my mace, cancel