likely kill most players, and besides which the Ultimate costs not that much at all and can likely be spammed a lot, leading to significant uptime of that defensive buff. Admittedly it's not broken a
I do not really have a problem with removing healing ultimate generation out of combat but I do not think it is such a major balancing issue especially in pve. Good players already have their timings
Gaining Ultimate fast does not make you a better player. With the right moves and the right ultimate you can easily rack up ultimate fast without skill. Now when to use ultimates is where the skill i
To be fair, your argument is pretty dishonest because you're intentionally ignoring that some classes could simply out generate other classes in the ultimate department. It had nothing to do with "bu
Point is, every single-target ultimate like Death Stroke should have a large delay (~400ms, as you said), or none of them should have it. Same with AoE ultimates. If animation canceling has to go, we
I am looking forward for this change. Most of the builds now all center around maximum ultimate generation for pooping them out on top of each other. I do not think ESO meant to make this game Ultimat
More like gone are the days of a single DK Vamp spamming Devouring Swarm repeatedly with no interruption in between taking out an entire group of players solo. Ultimates are supposed to be just that,