ability that currently generates additional Ultimate for the new minor buff to give another 8 Ult per 8 seconds (Major gives 3/s, minor gives 1/s for 32 Ult/8s) This means an Ult cost of 200 will be
Nobody is going to be favored with this change, period. All this does is promote build diversity instead of forcing people into cookie-cutter builds that rely on ultimate generation for good damage ou
patently false? Oh, ok, so you've tanked sanctum then? I'd like to see you try and weave in light attacks against mantikora and not have your healers screaming at you because you're getting destroyed.
The issues you point out such as infinite ressources thanks to battle roar, infini bats for nightblades or sorc, were only the case when those classes were facing zergs. On a 1v1 standpoint, ultimates
Still not seeing why somebody specialized in crit and DoTs (or AoE) should gain more ultimate. They're already doing more damage because of their crits.
The simple fact of the matter is that the ultimate changes have been introduced to accommodate even the most mediocre players while the more serious and skilled players are being penalised. Ultimate g
So I was just reading through the comments and I see people discussing how broken spamming ultimates was back in the day and that was their reasoning for voting for the current system...
Support or tank related ult. Fighters and mages guilds cover damage ultimate options, healing ults are never really used other than for secondary effects.