Sorry, but you have mistaken me for a mindless Cyrodiil zerg monkey. I don't PvP. I use ultimate-reducing armor/weapon sets in conjunction with Devouring Swarm in PvE. So the ultimate gain changes
You are a bad tank in ESO if you just stand there and hold Block 24/7. This will considerably increase the Ultimate gain for Tanks on a single Boss. And there's no Boss that attacks so often that you
Forget opening with a light or heavy, do your first attack then weave in a light attack, continue. I haven't been opening with light or heavy attacks, and my ultimate gain is perfect.
This is the first reasonable suggestion I've seen. I'm actually a fan of changing the Ultimate gain, as it stands they were never meant to be spammed allowing for one person to have 3 banners up at on
So with the necromancer's flesh colossus being crazy CRAZY strong for group PvE (like literally its broken OP) I got the idea that other classes should get a revamp of their damage ultimates to give s
The Developers stated awhile ago that DK's Battle Roar passive was intended to be a marquise or cornerstone class ability. Indeed, comparing DK to the other classes makes clear that Ultimate generati
But the argument is that the previous system was deeper/robust/whatever, but (imo) it wasn't. This simply applies a metric to the gain since ultimates were being generated too quickly than desired for
Once again, noobs who don't know how to build ultimate effectively are going to. You can have lots of build diversity that generate equivalent ulti points over time without going into cookie-cutter bu