To reiterate, the current system would probably work if there were (and always would be) tons of VR1s to play with each other, VR6s to play with each other, etc. As it is, every time they add VRs the
It isn't at all clear to me (though ZOS might have it all sorted and they just aren't telling us) how scaling zones and gear work in a non-VR world. The mobs and crafting materials in a zone are curre
This start to be suspicious, it should be very near, it was meant to be in 1.6 and its been almost 2 month now from, but what I dont get is, why they didnt want to remove it for consoles. its one week
All they did was to remove the whole purpose of the CP Passives and now it's required to place all PTS in very few spots to "level up" which isn't what ppl asked for. They did want an easier path but