Cape physics don't need to be a server-side calculation. The client already knows all the information it needs to do cape physics, and it isn't necessary to have capes behave the exact same at a given
I would take capes as an extra armor slot, that way you get an even number of slots to fill with armor instead of the add 7. This makes balancing armor types easier to do, and more importantly, you ca
Their servers and coding being poor is the issue, not capes. Capes could be disabled in Cyrodiil to prevent that lag. They just need to add more options to the game so I can choose not to load in othe
I thought about this and how awesome would it be if the developers introduced Capes for our avatars . Just Imagine my own little Batman with wicked armor and a Cape to round it off.