Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All
ESO would get more people back in game just by focusing on content. Trying to remove the vet ranks and revamp the whole game is taking resources away from that.
I've got three characters at VR16 as of the moment I'm writing this. If they removed Veteran Ranks tomorrow and I lost all the ranks and was pushed back to level 50, I wouldn't be angry, sad or have a
Honestly, while I can see the issue with the existence of veteran ranks, I can't bring myself to care about it. All the arguments against it that people have can be boiled down to identical arguments
Back at the PS4 launch, I was giddy with excitement, played through the game, beat Molag Bal and hit Veteran Rank 1. Now, let me explain how I got to level 50 in the first place. As an avid PvP player
I suspect that the originally planned final phase of the Champion System involving the removal of the Veteran Ranks would have the most impact and require the most work of the development team. All en
now since they are easier to get so we are not removing them" That would be like them promising PVP an update for over a year then just adding a PVE zone to it <img class="emoji" src="https://forums.elderscrollsonline.com/resources/emoji/trollface.png" title=":trollface:" alt=":trollface:" height="20" /> (I actually enjoy IC thou
We know from their prolong execution that it is not simply renaming VR ranks (Like VR1=LvL51) nor removing the 'levels' entirely (there is still going to be a progression system). While the nature of